Homebrew Arathkin Species Details
The Arathkin are found in many heavily forested regions throughout the D&D world. They stay in small family groups, high in the trees and rarely venture out from their homes. Their strong resemblance to anthropomorphic raccoons, is both a blessing and curse. They are often killed when mistaken as a raccoon, but also have the advantage of hiding in plain sight when people think it's just some regular wild animal. When venturing into a heavily populated area, the Arathkin will often cover up their fuzzy appearance and dawn hoods to hid their faces. All this means that Arathkin are excellent at avoiding detection.
The Arathkin, are also quite curious and good with tools. They love to tinker with junk they find, or items they steal, from other races. Their treehouses are usually filled with contraptions and unique engineering of their own making. Highly intelligent, they are very good at picking up on how things work, like traps or the new fangled gunpowder weapons.
Arathkin Traits
As a Arathkin, you have several defining characteristics shared with your people.Ability Score
Your Dexterity score increases by 2 and your Intelligence by 1.
Age
Arathkin mature a little faster than humans and have a similar lifespan, reaching adulthood around 11 and generally living less than 75 years.
Alignment
Arathkin tend to be a bit chaotic, but generally good.
Size
Similar in size to raccoons, Arathkin are usually less than 3 feet tall at the tallest. Your size is small.
Speed
While you're small in size, Arathkin are still pretty quick on their feet. Your base walking speed is 30 feet.
Engineering Mind
As an Arathkin, you are inquisitive and intelligent, giving you better than basic knowledge of engineering and how things work.You are proficient with Tinker's Tools and Firearms.
Courious Mind
Arathkin are quite observant and good at figure things out, give you proficiency with either, Perception, Survival, or Investigation.
Rodent Mistake
Often mistaken as a normal wild raccoon, Arathkin are able to hide easier than most. You have proficiency with Stealth.
Evasive Maneuvers
As a small and quick creature, Arathkin are adept at getting out of the way of danger. You have advantage on Dexterity Saving Throws.
Darkvision
As a creature that is usually ver active at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and one other language of your choice.
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