Homebrew Serperior Species Details
Serperiors are large, beautiful serpentine pokemon that are predominantly pale green in color with its back being a dark green color. On its back are yellow markings that look like filigree, and its tail curls with three leaves growing on it. its face and throat area are white, and curled mint-colored markings extend into its face with the same filigree markings as the ones on its back. Two pointed yellow extensions on the back of its head while coiled, dark green extensions spread out from the sides of its lower neck and form a curving pattern lower down the body. Just below the neck are two small leaves that can act as small hands. Lastly, its eyes are narrow and red in color.
Very rarely will a serperior be born with different coloring. Such serperiors are known to have lighter green parts instead of pale green, and their dark-green sections become a dark blue. In addition, the yellow markings on their body become more faded, and their already intimidating eyes become a bloodier shade of red.
Serperior Traits
Beautiful, regal-looking serpents that possess a glare that can terrify most any creature. Ability Score Increase. Your Dexterity, Constitution, Charisma scores each increase by 1. Age. Serperiors physically mature at around 15 years of age and live for about 80 years. Alignment. Serperiors usually lean towards neutral or good alignments and are rarely chaotic or evil. Size. Serperiors stand at around 5 feet tall but are on average over 10 feet long from head to tail. Your size is Medium. Speed. Your base walking speed is 30 feet. Bestial Plant. Your creature type is considered to be both beast and plant. Glare. You have proficiency in the Intimidation skill. Devil's Advocate. You have proficiency in either the Persuasion or Deception skill. Fresh Greenery. You know the druidcraft cantrip. Wisdom is your spellcasting ability for it. Grass Cloak. You are resistant to lightning damage, but you are vulnerable to fire damage. Vine Whips. The vines that can sprout from your back are natural weapons, which you canAbility Score Increase.
Your Dexterity, Constitution, Charisma scores each increase by 1.
Bestial Plant.
Your creature type is considered to be both beast and plant.
Glare.
You have proficiency in the Intimidation skill.
Devil's Advocate
You have proficiency in either the Persuasion or Deception skill.
Fresh Greenery.
You know the druidcraft cantrip. Wisdom is your spellcasting ability for it.
Grass Cloak.
You are resistant to lightning damage, but you are vulnerable to fire damage.
Vine Whips.
The vines that can sprout from your back are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, whichever is higher, instead of the bludgeoning damage normal for an unarmed strike.
Serpentine Build.
You cannot wear boots, pants, or anything that is worn on the legs or waist area except for belts and specially made armor. All armor you wear must be specially made to accommodate you, doubling the cost. Additionally, any climb that requires hands and feet is especially difficult for you because of your serpentine tail. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Slither
While you are prone crawling costs you no additional movement.
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