Homebrew Astral self Species Details

The astral self race gets its name from its special ability, they can inhabit a creature's body by force completely erasing the original inhabitant over a period of time, they can also survive outside in their true form but have a -1 to every stat and only 1 HP. once they inhabit a certain race and die in the body of that race they lose the ability to become that race again. they can choose to leave the body they are currently inhabiting but must make a high constitution saving throw on the behalf of the body to see if they survive the transition. On the contrary, the beast that inhabiting can make high wisdom saving throw before they are completely erased to kick the astral from out of their body, but every round that the astral form race is in the body the original inhabitant they lose some connection to the body and the saving throws become harder

Astral self Traits

The astral self takes on another body as its host either by force or by a willing creature, once in the body for more than 3 hours the original inhabitant is completely wiped from existence. The original inhabitant can make high wisdom saving throw before they are completely erased to kick the astral from out of their body, but every round that the astral form race is in the body the original inhabitant they lose some connection to the body and the saving throws become harder

True Exit

Once per turn the player can choose to leave the body they are currently inhabiting at a large price, they must make a high constitution saving throw to see if the body survives the transition. if the body dies in the transition it counts against the races that you have already inhabited and you will not be able to inhabit that particular race again. If it is past 3 hours since you have originally inhabited the body and the original inhabitant is wiped fro existence the saving throw automatically fails.

True Form

Because of the nature of your true form, you are incredibly weak in this plane of existence you naturally have a -1 in all abilities and have 1HP, if you find your self in the astral plane you gain a +3 to all abilities and your HP is 5x your level.

Inhabit

If in your astral form you can roll a percentile dice if you roll 100% you choose the next body you inhabit if you roll a 1% you are assigned a random body... CONTINUE 

Astral Phasing

While in your astral form you can't be touched or affected by anything nonmagical.

Astral leveling

You take on the level and stats of the body you inhabit. If in a True Form, you retain the level of the last creature you inhabited for 3 hours then your level reverts back to 1.

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