Homebrew Huldra Species Details

Tall and Stout:

The huldra appear as humanoids with cow ears, pointed back, and tails, as they are long since descended from elements of the fae. They are generally as tall as humans, but much stockier, and tend towards tan and brown skins. They stand around 6 feet and weigh 230 to 330 pounds. Their faces are round and friendly, despite their rough and tumble homes, with round eyes that tend toward bright greens and blues, but browns and blacks are not uncommon. Their hair is almost always darker, in browns and blacks, but blondes and lighter colors are not unheard of.

Their clothing is generally loose, to preserve mobility, but not flowing, to avoid catching on anything, and is nearly always simpler and in dull or earth tones. Generally, the exceptions to this are those that leave the villages.

Forest Folk:

On the whole, huldra societies often keep to themselves, hidden in the trees. They live in small villages buried within a forest, and spend most of the waking hours out and about under the leaves and the endless sky. The huldra there are close-knit and function all together to keep everyone happy and healthy, with no defined leader amongst them. These villages can be found all across the land, tucked away in the biggest forests, but are usually well-hidden. To those who do stumble upon them, however, the huldra are welcoming and are glad to provide for the visitor until it is time for them to leave, provided they do what they can to help the huldra in return. Even the most generous of creatures cannot give forever to those who only take.

Their culture is formed from their comfort with one another and the forest that surrounds them. They tell tales of the woods of old, of the brave huldra that lived in them, legends of the huldra adventurers who left, but returned to tell what they saw, and the stories that were made up on the spot for the littler ones, but were loved so much they have become fables all their own.

Though every village has its own proceedings and customs, any huldra is welcome in any village, anywhere. It is only in extreme cases that anyone of any origin is barred entrance to or removed from one. They carry no grudges against any other races, and look to the future only in making sure they have what they need to keep themselves happy and healthy.

Gentle and Welcoming:

Not liking to look upon any with disdain or hatred, the huldra are loath to antagonize visitors, and instead greatly prefer to make friends and allies of what few races they do encounter. Those that move against the huldra are not quickly forgotten, but the huldra are quick to seek peace and what they deserve in turn, as their generosity does not extend to those who antagonize them. They are fond of the kitsune, who many villages have lived near for centuries, halflings and humans, who are generally amiable and glad to help whenever they happen to visit a village, but they shun none of the other peoples of Golarion. The huldra who become adventurers are also welcomed into most every other society, due to their friendliness and general lack of any ill will.

The Search for More:

Most remain within their villages, but there are always those who journey out from where they begin. In the case of the huldra, this most often occurs when the huldra feels their village is too cramped or has fallen upon hard times, or merely have grand sense of wanderlust; some even have the drive for the adventure in their blood. Occasionally, there are those that are sent to find and meet new peoples, and to hopefully forge a friendship with them. The huldra who leave are hardy and tough, making good Fighters, but their more gentle nature and fondness for the land lends them most often to Rangers and Druids, even Clerics if the huldra is one that worships a deity.

Huldra Traits

Your huldra character is a being shaped by the wilds that surround them.

Ability Score Increase

Your Constitution score increases by 2.

Age

Huldra become adults around the age of twenty and can live up through a second century.

Alignment

Owing to their consistent and ever-present kindness, huldra are mostly neutral good. They treat those they meet with friendliness and open arms, and hold no grudges. They act out of their own will, not to follow a law they do not know nor to subvert it.

Size

Huldra are about 6 feet tall and weigh around 300 pounds. You are a medium creature.

The following gives more specifics to determine your personal build:

Male:

Base Height: 5'
Height Modifier:  +2d6 inches (5' 2" - 6')
Base Weight: 200 lbs.
Weight Modifier: +(5d6 * 5) lbs. (225 lbs. - 350 lbs.)

Female:

Base Height: 5' 4"
Height Modifier: +2d6 inches (5' 6" - 6' 4")
Base Weight: 220 lbs.
Weight Modifier: +(5d6 * 5) lbs. (245 lbs. - 370 lbs.)

Other genders are available, but their heights and weights generally fall within these ranges. If you wish, you can choose heights and weights within or near the extremes of these ranges.

Speed

Your base walking speed is 30 feet.

Darkvision

Owing to ancestry from deep within the forest, you are able to see well in dark and dim light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Wild Resilience

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. You also gain advantage on saving throws against poison.

Fae Legacy

You know the Dancing Lights cantrip. Once you reach third level, you can cast the Goodberry spell twice per long rest. Once you reach 5th level, you can also cast the Cure Wounds spell once per long rest. Wisdom is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Huldra. The huldra language is descended from Sylvan, and is not known by many outside of the villages. It is not often written, as the huldra tend not to keep history. They have tales and stories, but they are told and travel by mouth.

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