Homebrew Wondersworn Bronze Dragon: Wyrmling Species Details
Wondersworn Bronze Dragon
It is an extremely rare occurrence, however once or twice an age there is a dragon hatchling called to wonder the world as an adventurer amongst the humanoid races and seek an atypical path to greater power and growth. These wondersworn forsake there lairs, lair powers, aging growth traits and much of their draconic heritage to instead gain power and prowess amongst the mortal hero's and heroin's of the age. Their dragon bodies adapt becoming leaner and more humanoid in figure. Though still very much a medium sized dragon, these creatures tend to adopt odd habits such as walking on their hind legs in a supine fashion rather than all fours, the wearing of armors and clothes, and even the use of weapons and magic. By this strange calling, these rare individuals have no desire to stake roots or settle in any one area for long, always drawn by an undeniable wonder lust forever drawing them into travel and adventure.
Bronze dragons by nature are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause. Wondersworn variants are always most at home in coastal and aquatic regions, yet still inexplicably drawn to explore and see new horizons.
A ribbed and fluted crest defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling’s scales are yellow tinged with green; only as the dragon approaches adulthood (around level 11) does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon’s eyes fade as the dragon ages, until they resemble glowing green orbs.
Dragons of the Coast
Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship’s captain for the item. Wondersworn variants only differ in this, in that they never lair or out down any permanent roots, though they do still love treasures and tend to be hoarders as is there curious natures.
War Machines
Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally. Though the Wondersworn variant is not always as adamantly Lawful as there brethren are, they do usually tend towards good more oft than not. As such many of them share in this demeanor.
Well-Organized Wealth
Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies’ means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.
Wondersworn Bronze Dragon: Wyrmling Traits
A wondersworn bronze dragon: wyrmling's racial traits are as follows.Ability Score Increase
Increase your Strength by +4, and your Constitution, Charisma, and Intelligence scores by +2
Amphibious
Amphibious. The dragon can breathe air and water.
Dragon Resiliance
A wondersworn bronze dragon wyrmling gains a +7 bonus to armor class due to the natural dragon scales covering it's body.
Wondersworn bronze dragon wyrmling's are naturally proficient with Dexterity, Constitution, Wisdom, and Charisma saving throws regardless of class.
Predatory Skills
Wondersworn bronze dragon wyrmling's are naturally proficient with the Perception skill, and the Stealth skill.
Storm Born
Wondersworn bronze dragon wyrmlings are immune to lightning damage.
Dragon Sight
Wondersworn bronze dragon wyrmling's have darkvision out to 60 feet and blindsight out to 10 foot.
Languages
A wondersworn bronze dragon wyrmling is born with the ability to read, write, and speak Common and Draconic.
Sharp Fangs
A wondersworn bronze dragon wyrmling has a natural Bite attack which is considered a magical weapon attack.
Dual Breath Weapons
A wondersworn bronze dragon wyrmling has two breath weapons it may choose to use in combat as a full action in lieu of any other actions that turn.
Breath Weapons (Recharge 5–6). After each use and on every turn there after roll a 1d6. On a roll of 5 or 6 your breath weapon has recharged and may be employed again. The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 10 + CHA modifier + Proficiency bonus Dexterity saving throw, taking (3d10) lightning damage on a failed save, or half as much damage on a successful one. At 6th level the damage and range increase to (6d10) and 80 foot, then at 11th level they increase again to (9d10) and 160 foot, and once more at 17th level for a maximum of (12d10) and 320 foot
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 10 + CHA modifier + Proficiency bonus Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon. At 6th level the range and push distance increase to 60 foot, then at 11th level to 90 foot, and at 17th level to a maximum of 120 foot.
Gifts of Sky and Ocean
A wondersworn bronze dragon wyrmling may cast the Gust cantrip, and the Shape Water cantrip at will. Starting at 3rd level they may cast Misty Step once plus a number of time per long rest equal to there Charisma score modifier, and beginning at 5th level they may cast Alter Self once plus a number of time per long rest equal to there Charisma score modifier.
Previous Versions
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