Homebrew Faun Species Details

Faun

"Listen, son, Fauns are just like you and I. They build, they destroy, they love, they hate. The only difference is... They really don't like tile floors." His son stared questioningly, "Hooves. No traction."

Physical Description

 

Cow ears and tails, horns and legs like a goat separate Fauns from humans; as well as their predisposition. These Fey-ancestry humanoids are light-hearted and prone to taking it easy. They range in height from the shortest at 3.5 feet to the tallest at just over 6, with most at about 5.5 and run the gamut of hair colors and styles. They are native to everywhere from steep mountain ranges to deep forests to wide-open plains and have adapted to their surroundings over long periods of time. They breed often and stay fertile most of their lives, having litters of 2-8 kids every decade or so. A Faun would be most contented working as a craftsman or researcher or farmer, though their innate nimbleness makes them fantastic hunters and fighters. Half-Faun children can be born with any, or none, of their faun parent's traits, but their aptitude for creativity generally shines through.

History

History is vague as to how exactly Fauns came to the world. Some Fauns are adamant that they descended from the High Sidhe Fey, or their ancestors were given their form by them as a reward for deeds done. Those who hate Fauns generally claim they were made through a magic-aided pairing of man and beast, though that's unlikely. Where they agree, though, is that Fauns must have some human heritage to look so much like them. They were some of the first civilized peoples, and their empires stretched all over the Planescape at a time; though that was long ago.

Society

Modern Fauns find their places in eclectic and integrated societies as any of a thousand professions. Their kingdoms are generally social-centered, inclusive, and slow to war, but a credible threat is never ignored. Faun royalty and aristocracy pride themselves on their closeness to the people (whether or not they actually are is a different matter) and compassion for their people (real or feigned). They haven't forgotten their closeness with nature even through all the centuries of modernization and their cities are generally full of greenery with large parks and sometimes even ring-shaped cities with hundreds of acres of wild land in the center.

Fauns are generally curious folk, with a common fascination with magic and ruins. Adventurers are common enough though not any more than their human companions, and find themselves naturally attracted to being rangers, druids, and rogues.

Though they have a reputation for being wild partiers and free of inhibitions, Fauns are like most other races and just enjoy having a good time. Their light-hearted disposition can get them in trouble though and it's something they're cautioned against as children.

Faun Names

Faun names are generally nature-inspired, borrowed from other races, or go by nicknames or earned names. Name changes are typical when a Faun comes of age, to better reflect them as a person.

Male: Leaf-Hair, John, Oak, Resting Bear Face, ThunderFoot the Magnificent.

Female: Ocean-Eyes, Urania, Valis, Head-In-The-Clouds, Maria-Who-Hates-Kids.

Faun Traits

Faun's are mischevious beings, acclimatised to the wild.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Charm Resistant

You are immune to charm spells

Ability Modifiers

 Ability Score Increase 

Ability Modifiers 2

 Ability Score Increase 

Great Leap

Great Leap can be used outside and within battle, it takes up one action ability, and can only be use three times per long rest. It allows a player to reach great heights or cover great distance in short period of time. Choosing to use Great Leap deal damage, Great Leap uses dexterity and a d4 of bludgening damage. 

Pan's Blessing

All fauns who uses a Wind Instrument to perform gains a +1 to Perform skill checks at level 1. The bonus to Performance increases alongside your proficiency bonus.

Nature Proficient

+3 Nature

Languages

Due to their history with the Fey, they have begun to speak Sylvan, the language of the Fey, natively.  Despite this their exposure to humans means they are bilingual with common acting as a second language.

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