Homebrew Cosmoborn Species Details

The horrors of the far realm are often indescribable, for the few who have seen them go mad from the mere sight of them. There was a time, however, when the far realm was seen more commonly in the material plane than the divine. That was the time of the Illithid's invasion. While the mind flayers were undeniably the dominant force, numerable other denizens of the far realm made their homes in the material plane during this time, sometimes offering their own power in place of the old gods.

 

In rare cases, these eldritch beings would conceive children with mortals, sometimes because of a relationship and sometimes because of the primal need to reproduce. In any case, these offspring are known as Cosmoborn.

 

Aside from their razor sharp, almost shark-like teeth, Cosmoborn are almost indistinguishable from elves. They have all the same coloration, sizes, pointed ears, and even lack of facial hair, and sometimes will even wear masks to hide their teeth.

 

They hide because they are oft shunned and gawked at in a similar way to tiefling and dragonborn, being the descendants of the aberrations who ruled over mortal races.

 

It's not uncommon for Cosmoborn to feel isolated in the world, and most can go their whole lives without seeing another. What doesn't help is how the Cosmoborn view themselves. In their head, they see a being so otherworldly it would drive others insane. This is the truest form of the Cosmoborn, and what they see whenever they see their reflection. It varies incredibly between individuals, and can take any outlandish shape.

 

Ability Score Increase. INT +2, CHA +1

Age. Cosmoborn age at about the same rate as elves, but live to be nearly 1000

Alignment. Cosmoborn are as unpredictable as the far realm itself. They can be any alignment.

Size. Cosmoborn have the same height and weight as elves.

Darkvision. The eyes of your predecessors were specialized to see in the void of the far realm, and that has been passed onto you. You have darkvision up to 120 ft.

Cosmic Resistance. You have resistance to psychic damage, and cannot gain madness.

Telepathy. You know the message cantrip.

Specialized Diet. Cosmoborn are carnivores, and have trouble eating anything else with their teeth. Any meal that doesn't contain meat only counts as half-rations in terms of sustenance. A ration of primarily jerky is still enough to sustain you for a day.

Languages. You can speak, read, and write Common and Deep Speech

True Form. Starting at 3rd level, you can use your action to transform into a representation of your true form. Your eyes become pitch black, any hair on your head turns into tentacles, and your skin changes into a color of your choice (must be the same color each time).

The instant you transform, other creatures within 10 feet of you that can see you must each succeed on an Intelligence saving throw (DC 8 + your proficiency bonus + your Intelligence  modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra psychic damage to one target when you deal damage to it with an attack or a spell. The extra psychic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest

 
 

Cosmoborn Traits

Darkvision, Cosmic resistance, Telepathy, Specialized diet, True Form

Darkvision

The eyes of your predecessors were specialized to see in the void of the far realm, and that has been passed onto you. You have darkvision up to 120 ft.

 

Cosmic Resistance

Cosmic Resistance. You have resistance to psychic damage, and cannot gain madness.

Telepathy

Telepathy. You know the message cantrip.

Specialized diet

Cosmoborn are carnivores, and have trouble eating anything else with their teeth. Any meal that doesn't contain meat only counts as half-rations in terms of sustenance. A ration of primarily jerky is still enough to sustain you for a day.

True Form

 Your eyes become pitch black, any hair on your head turns into tentacles, and your skin changes into a color of your choice (must be the same color each time).

The instant you transform, other creatures within 10 feet of you that can see you must each succeed on an Intelligence saving throw (DC 8 + your proficiency bonus + your Intelligence  modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra psychic damage to one target when you deal damage to it with an attack or a spell. The extra psychic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest

Ability Score Increase

You gain a +2 to intelligence and +1 to charisma

Language

You can read, speak, and write Deep Speech and Common

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