Homebrew Awakened Cat (DnD World Approved) Species Details

Magic of the Feline

Awakened cats all look like normal house cats. However, each Awakened Cat has a gem hidden somewhere on their furry bodies that holds their life force and keeps them from becoming a regular house cat. If this gem is destroyed, they become a normal house cat and loose any and all abilities they may have had when they were sentient. If this gem is reconstructed in any way, the cat will regain all of the abilities it lost.

Feline Naming Conventions

Awakened Cat names generally follow the same naming pattern of the Tabaxi from Volo's Guide to Monsters.

Fur and Claws

 

All Awakened Cats have claws that are natural weapons, which they can use to make unarmed strikes. This type of unarmed strike uses your dexterity modifier, and deals 1d4+dex mod in Slashing damage.

 

 

 

Awakened Cat (DnD World Approved) Traits

It’s hard to make generalizations about cats, but your awakened cat has these traits.

Darkvision

An Awakened cat has darkvision out to a range of 60'.

Feline Grace

Awakened cats have proficiency in the acrobatics skill.

Nine lives

As a reaction, an awakened cat can mitigate all damage from a fall. This ability can only be used once before requiring a long rest.

Creature of Magic

An Awakened cat is a being created and sustained in part by a magic gem called a soulstone. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 10 - 1/2 your level. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an Awakened Cat learns and can use Mage Hand as per the spell, with the following effects:

  • You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
  • You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.

Feline Frame

All awakened Cats have claws that are natural weapons, which they can use to make unarmed strikes. This type of unarmed strike uses your dexterity modifier, and deals 1d4+dex mod in Slashing damage.While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape. You also may not hold anything in your paws unless physically able to, and you are considered a beast, not a humanoid.

Ability Score Increase

Awakened cats increase their Dexterity scores by 2 and their Wisdom scores by 2.

Age

Awakened cats have no longer lifespans than any normal cat, unless their lives are magically extended, and can live up to twenty years.

Alignment

Awakened cats tend to be neutral in their outlook on life, although life experiences and their heightened intellect might cause them to have a different opinion on matters.

Size

Awakened cats are Small size, generally from 4 inches to 20 inches

Speed

Your base walking speed is 35 feet. Your climbing speed is 20 feet.

Languages

An awakened Cat can speak, read, and write Common. Additionally, awakened cats can communicate with other felines in their own language, as if under a continuous speak with animals spell.

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