Homebrew Fishmonger Species Details

Amphibious Fishmongers are a race of frog-like carnivores who’s palate is unlike any other. They will eat anything at all belonging to the animal kingdom- the slimeier the better. Worms, barnacles, toads- all delicacies to the fishmonger. They were, however, once the very chefs of the gods, and have the innate talent of creating dishes of unbelievably superior taste with divine properties that they themselves find to be utterly revolting. Fishmongers also have the distinct ability to change sex at will, taking only two weeks to change from one to the other.

Fishmonger Traits

Fortifying Meals, Amphibious, Slimy

Amphibious

Can breathe air or water

Fortifying Meals

The fishmonger is able to create meals that confer certain bonuses, eaten during long or short rests. The bonuses last 4 hours and don’t stack. The same type of meal cannot be eaten to confer a bonus before 24 hours have elapsed. Only two fortifying meals can be eaten per long rest. Fishmongers eat the husks and unused parts of the meal for sustenance as they have no taste for standard food.

Roll 1d20 and add either Insight, Sleight of Hand, Performance, or Nature

Spicy: Resistant to Cold Damage DC18

Refreshing: Resistant to Fire Damage DC18

Comfort Food: +2 on Wis Saves DC13

Hearty Meal: +2 on Con Saves DC13

Bizarre Food: Immune to Fright Effects DC12

Just Like Mom: Adv on Wis Saves DC19

Superfood: Adv on Con Saves DC19

Chef’s Special: 2d4 temp HP and 50% chance to gain temporary inspiration DC20

Slimy

Fishmonger have advantage on checks made to escape grapples but have disadvantage making grapple checks.

Immortal

Fishmongers are biologically immortal and die only as a result of illness or injury, however, their memory beyond 150 years in the past consists mostly of things they’ve eaten or cooked. Fishmongers can change sex at will, but can only start the process if no other Fishmonger of the opposite sex are available.

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