Homebrew Flora Hybrid Species Details
Flora hybrids are the result of poor souls that, through some strange magic, have become fused with plant-life. They can take many shapes and sizes depending on the race of the victim and the nature of the curse, but many find themselves ostracized from their more civilized kin. This often forces them to wander among the plants with which they are bound, until they are forgotten.
Flora Hybrid Traits
While not all the same, many flora hybrids share the following traits.Ability Score Increase
Having become one with nature, your natural awareness, patience, and physical sturdiness echoes the plants of the deepest forests. Add +2 to Wisdom and +1 to Constitution
Age
Flora Hybrids often live much longer than unaltered members of their species. Depending on their particular form, some can live up to 500 years. The oldest may find themselves becoming increasingly consumed by bark and roots until immobile
Alignment
While usually sharing the morality that they held in their previous lives, hybrids are often forced into a more chaotic lifestyle as they become increasingly detached from civilization.
Size
Hybrid creatures are usually somewhat larger than their unaltered brethren, as layers of foliage, bark, vines, and fungus collect on their surface. Your size in medium.
Speed
You have a walking speed of 30 feet.
Natural Armor
Your exterior has become covered in bark, bramble, and fungus. As a result, attacks have a hard time causing real damage. While not wearing armor, your AC is equal to 13 + your DEX modifier. However, your armor is particularly susceptible to flames, and your have vulnerability to fire damage
Mask of the Wild
Your plant-like form can function as a natural camouflage. You may take the hide action when even slightly obscured by natural phenomena, such as falling leaves, dense fog, or heavy rain.
Engrain
Your various roots, vines, or tendrils naturally try to embed themselves in the earth or grasp nearby objects. As a result, you are anchored to the ground. If an effect would cause you to be knocked prone, or move you unwilling, you can chose to ignore that effect.
Natural Spellcasting
Your connection to nature has granted you the ability to effect the natural world around you in various ways. At 1st level, you gain the ability to cast the Druidcraft cantrip at will. When you reach 3rd level, you can cast Barkskin on yourself once, regaining the use of this spell after taking a long rest. At 5th level, you gain the ability to cast the Spike Growth once, regaining the use of this spell after taking a long rest. Wisdom is the modifier for these spells.
Language and Proficiency
You speak, read, and write Common and Sylvan, along with one language of your choice. You gain proficiency in the Nature skill
Previous Versions
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