Homebrew Balverine Species Details

An humanoid creature who has been bit by a Balverine is infected with the blood of the Balvorn a massive ancient creature that once roamed the world, able to slaughtered hundreds at a time and able to smell out a beating heart from 100's of feet away making sure nothing can escape from its clutches, until a human named Peter Rine, Peter who had his family killed by the Balvorn when he was out on a hunt, he trained and found the Balvorn's weakness, pure silver, equipped with the greatest silver weapons and arrow heads Peter went off to take the beast down once and for all, after a hard fought battle by Peter ending at the struck of midnight the Balvorn fell and Peter walked off triumphantly but mere hours later his body started to twist and contort and thus the first Balverine  was born.

still human when in-raged and in the sunlight, his temper was out of control and at night he became a twisted clawed beast with a hunger for flesh, and so not to became the monster he slaughtered to defeat Peter took the name of Balverine and went into hermit-hood in the nearby woods, although he would sometimes have to attack for food or defense, and unknown to him every single person he refused to show mercy and left dying outside of a village lived.... and lived to become a Balverine as well sloth some victims succumbed to there wounds a did not turned it very slowly spread, most people who turned totally non-sentient, but those who turned at the stroke of midnight on a full moon could turn back during the day, could think and speak, and in some cases grew influence over lesser Balverine. 

Balverine Traits

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Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age

Balverine's are often already adults when created as children often succumb to there wounds, in the rare case that a child is turned they reach adulthood around age 20, Balverine's can live up to around age 150.

Alignment

Even though sentient Balverine's know what they are doing and where once humanoid they still often kill and very little regard for the law often leaning towards chaotic evil but they have been known to be lawful and good in some rare cases. They almost always stay in packs and the packs all hold a similar world view as there pack.

Size

Balverine's are between 7 and 8 feet tall and weigh between 125 and 250 pounds, the weight of a Balverine is often determined by the amount of fur on them because there bodies are almost always lean and built for speed. Your size is Medium.

Speed

Becuse of Balverine's body being built for speed and agility there movment speed is 40ft 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Hearing and Smell

Because of you're canine like ears and nose you have advantage on Perception checks involving hearing or smell.

Blood Curdling Howl

As a bonus action, once per minute for the cost of 1d8 hit points, a Balverine can emit a howl in a 60-foot-radius spread that affects opponents who fail their Wis save. The affected creature must make a successful Wis save (DC 15) or become frightened. on a successful save nothing happens to the target creature. While frightened by this trait, a creature must use its full movement speed to move away from you on each of its turns, unless there is nowhere to move. At any point the effected creature can use its action to make a wisdom saving throw on a success the effect ends. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature automatically makes a Wisdom saving throw at advantage. Success indicates that the target is immune to that Balverine's Blood Curdling Howl for one day. The amount of charges you have of this ability goes up as the Balverine increases in strength (level) to a max of 7 at level 20.

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