Homebrew Gembound Species Details
Whenever creatures have needed the superior powers of elemental life, it is not uncommon that they bound these creatures to various objects and items to augment their needs. The Gembound are a highly diverse race that came into existence when sufficently powerful elementals were bound to specifc materials and their power began to pour through. This discovery gave birth to an entire branch of study that overtime, yielded the discovery that by using specific precious gems, metals, and other materials, one could cause an entirely new entity to manifest from the life force of the bound elemental at the cost of its life. Gembound were created for various purposes. Their sentient but subservient minds made them extremely useful. They count among their number the myriad of constructs which their creators have graced with sufficient intelligence to be considered living, as opposed to mere golems.
The Gembound's appearance is only limited by the material used to construct it and the race of its creator. As a result, their features tend to resemble those of their creators. A dwarven ruby Gembound, will be stout and broad, better disposed to the physical tasks of mining, forging, and melee combat. Conversely, an Elven ruby Gembound, while still short, may be slender, and elegeant in design, finding their use among feyfolk as house seervants, sage assitants, and hunters.
Many Gembound, especially those who seek their fortune in adventuring, have slipped the bonds of their creators, either by design of their progenitors or by other means. Many more, however, live in servitude to the ones that created them. The results can be quite varied: some societies live in grand utopias where the Gembound perform all labour, while others have been wiped away by a sudden uprising of their slaves.
Independent Gembound typically do not create their own societies. In rare cases, Gembound are known to band together in isolated pockets, where they hide from their former masters. They may also band together for protection against the suspicious who view them as abominations. In most cases, however, they live solitary lives and choose their own path in the world. Whether travelling or settling down, they closely study the mannerisms and mores of the people amongst whom they live, striving to blend in as much as they can in their new homes.
Gembound Traits
Created with a purpose in mind, your Gembound has the following traits.Ability Score Increase
Your Constitution Increases by 2. You may choose to increase your Strength or Dexterity score by 1.
Age
You are functionally immortal and do not age. A Gembound is created with full functionality; any individual may be a millennia or mere days old.
Alignment
Gembound tend toward no particular alignment. They usually inherit their creators alignment.
Size
A gembound's size depends on the platform used to create it, and the creature bound to the platform. They can vary from Small to Medium size.
Speed
If your size is Medium, your base walking speed is 30 feet. Otherwise it is 20.
Languages
You can speak, read, and write Common and one extra language of your choice. Gembound typically learn the languages of their masters, and sometimes may not even learn common, speaking only in their master's tongue.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Projected Form
Your body is only a collection of magical energy, projected from your platform. When reduced to 0 HP, your body dissipates, leaving behind your gem. You are considered stable. Killing you permanently requires destroying your gem, whose hit points equal your hit point total, and whose Armour Class is 13 + your Constitution modifier. You are semiconscious while disembodied and can re-manifest at 1 HP 1d10 - Constitution modifier hours (minimum of 1) after the end of combat.
Integrated Weapon System
Your platform has the ability to integrate a weapon into itself, storing it in an extradimensional space. You can use your action during your turn to create a copy of your integrated weapon in your empty hand. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage.
- You can transform one nonmagical weapon into your integrated weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, storing it in an extradimensional space, and it appears whenever you create your integrated weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your integrated weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. When the bond breaks it appears on the floor within 5 feet of your platform.
- Your integrated weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you dismiss the weapon (no action required), or if your HP is reduced to 0.
Previous Versions
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2/7/2020 6:16:04 PM
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Coming Soon
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