Homebrew Dark Entianty Species Details

With in this homebrew I went from being out right evil to being a monster. Yes this race will be consider "Undead" but not a fiend due to the fact it was never turn into a fiend and this is not from an evil plain. You are not a ghost for your soul has posses the corpse of the fallen adventures, what your body has become is not a zombie either but black substance that can shift or change looks but your normal look is black skin with white eyes. The reason for this is that the plain itself changes your soul and slowly turned your new body into a black substance changing every it looks every so often. 

The substance is consider some what of a slim, to top it off you can shift your body to meet the needs such as; extend your limes, and your body shifting your appearance to blind in such as minor illusion . Your eyes are not normal being pure white some can mistaken you to be blind, your magical senses is enhance your eyes  you can see in darkness and sense hidden creatures within 30 feet, example; you can see in darkness 60ft. but not see throw magical darkness, but you can sense anything within 30 ft. within magical darkness. your body still require you to eat as normal. You do not need sleep but you can take a long for 8 hours or 4 hour for a short rest. When you take a long rest your body is some what invisible in dark areas, this ignores regular dark vision. When your body shift it will stay the same size, also any body part that is cut off can regenerate after a feeding or if you retrieve the cut off limb fast enough. It will take an action to put you severed limb back in place unless it cut off with radiant damage. If the limb that is cut off with radiant damage then it is permanently gone, you can still grow it back after a feeding. "This is very important" you have immunity to necrotic damage due to the fact you are not a living creature of any kind and your body is composed of necrotic energy, you take an extra dice damage from radiant (this stacks with paladin smites), you have resistance to non magical attacks due to the face your body is a magical like gooey substance. 

"IMPORTANT" What every Race you start as, you can attain their racial feats also: example if your character has a elvish soul you can apply elvish accuracy.   You can only have one type of preview race.

This race is meant as a boss for DMs 

Dark Entianty Traits

Racial traits will consist of what an undead posses, and survivalbility with logic racial trates such as your body made of necrotic slime.

Ability Score Improvement

Your swiftness shows in your new found body "Gain +2 to Dexterity", with the chaotic nature influences your body gain +1 to Any stats except for Dexterity

Damage Immunity

Since your body is made out of Necrotic substance it is immune to that damaging type.

Resistance

Your Body is consider to be magical in its own right, does not mean that it can be dispelled due to the fact it is running on your very own soul. Making the black slime like body hard to deal perment damage.
You are resistance to all non magical damage

Weakness

As undead you are naturally weak to radiant damage, if you take any radiant damage add an extra dice to the count. Any limbs cut off from this damage type is permanently gone until you feed once more.

Undead

You are undead and suffer just as a regular undead does.

Your Soul

You where someone before this madness. Pick a race to gain it racial feats during an ability improvement score or feat. This does not mean that you gain their racial abilities.

Dark Vision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Blind Sense

Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability’s range is specified in the creature’s descriptive text. The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.

  • Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
  • Blindsight does not subject a creature to gaze attacks (even though darkvision does).
  • Blinding attacks do not penalize creatures using blindsight.
  • Deafening attacks thwart blindsight if it relies on hearing.
  • Blindsight works underwater but not in a vacuum.
  • Blindsight negates displacement and blur effects.

Stick Body

You can climb surfaces due to you slime like body being able to stick to the surface

Shapeshift

You Slime like body allows you to shape shift into some one as a bonus actions once per day

Stretching Body

Your slime Like body allows you to stretch your limbs.
You can stretch  your limbs an extra 10ft but only 2 at a time.
"WARNING" in doing so in combat you may provoke an opportunity if you retract your limbs, if the creature gets a natural 20 on a melee attack that limb is cut off.
AS a bonus action you can reattach your limb but you must do so with in 18 seconds or 3 rounds.
If your head is cut off you suffer double the crit damage with having 1 round to retrieve it, if you fail to retrieve it you die instantly. No death saving throws.

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