Homebrew Awakened Skeleton Species Details
You're the guy to call for dead good fun.
Awakened Skeleton Traits
Being Undead really sort of sucks, sometimes. But not all the time. You have a harder time grasping emotions, and you find yourself getting annoyed by the living fairly easily. But you're otherwise someone who enjoys a little Skulduggery.Ability Score Increase
Your Constitution increases by 2.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speed
is 30 feet.
Alignment
Awakened Skeletons who remain in the service of their masters are likely to have a strong tendency towards Lawfulness and Evil. But, those who escape their creators and learn more about the world around them may drift towards more neutral or even good alignments.
Undead
You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You don't need to eat, drink, or breathe. You are immune to disease. You don't need to sleep, and magic can't put you to sleep. If you come into contact with an antimagic field or other effect that suppresses magical effects, roll a Charisma saving throw (Determined by DM). On a fail, you are unconscious until the effect ends. You may make another save at the end of each of your turns to return to consciousness. If subjected to effects such as Turn Undead, your Challenge Rating is equal to half your level rounded down.
Rest in Peace
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Ordinary healing spells have no effect on you, but you may rest to regain hit dice as normal.