Homebrew Warom Species Details
Standing around 5 feet tall, they are thin and light weight. They have the head of an owl, talons, and a human like body covered in feathers. Their arms are special as they can can be changed to wings by using an innate mysterious power.
Warom Traits
They have the gifted ability of transformation which allows their arms to become wingsDarkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Owl Neck
In an Exorcist-style display of flexibility, Waron can rotate their necks a maximum of 270 degrees without breaking blood vessels or tearing tendons. (There is no tactical advantage it's just kind of a thing)
Ability Score Increase
Your Dexterity score increases by 1, and your Wisdom score increases by 2.
Age
Warom reach maturity by age 5. Compared to humans, Warom don’t usually live longer than 50 years.
Alignment
Most Warom are good and rarely choose sides when it comes to law and chaos. Citizens might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Warom are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, your arms must turn into wings. While your arms are wings so you can't complete actions with your arms but you can still preform the talon ability with your legs.
Talons
You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Languages
You can speak, read, and write Mayan and Waromic.