Homebrew Evalderi Species Details
A Quick Escape
With their focus on speed and dexterity, Evalderi are typically lanky and quick on their feet. An individual can stand from 5 feet to a little over 5'9 and weigh from 125 to 155 pounds. Evalderi skin shades range from Blood red to a mess of reds,yellows and greens and with hair to match (Evalderi do not have hair in the traditional sense as the hair is actually their main sensory organ similar to an ants antennas ) Evalderi reach adulthood at about 2 and a half years old and rarely live more than 80
Caution in All Things
Evalderi are cautious and careful when making all decisions.When they settle in an area it will often not last for more than a decade or so before they seek for better land,when they find good land though,they stay: they build cities to last for the ages, and kingdoms while great are somewhat volatile. Evalderi kingdoms or culture have very few traditions and all of them are helpful in survival They live fully in the present—making them well suited to the adventuring life—but also plan a longs way ahead possibly generations ahead for the future, striving to leave a lasting legacy. Individually and as a group, Evalderi are cautious but still ambitious opportunists, and they stay always alert to changing political and social dynamics.=
Fast Learners
Where different species might have certain ways that are unchangeable due to outside influences,Evalderi are constantly looking for any way that might improve their own civilizations.While Others take pride in ancient principles, Evalderi are constantly changing ,to them nothing is truly permanent. Temples and great structures will eventually rot, laws will be changed,cultures snuffed out or kingdoms fall.Evalderi do not dream of immortality in life instead they dream of of being remembered for the ages and they achieve it by ensuring that they will be remembered when they are gone.
Although some Evalderi can be xenophobic, they are the exception as the Evalderi think that making enemies of a species from the get-go is a foolish idea . Evalderi lands welcome large numbers of nonhumans compared to the proportion of Evalderi who live in nonhuman lands.
Act first! Think later! or Think first! Act later!
Evalderi who seek adventure are the most daring and Famous members of a typically cautious race who seek glory by slowly building it up through time. some seek to earn glory by seeking out their own destiny and throwing caution to the wind while others use caution and tend not to take any gambles or risk unless there is a practically 100 percent chance of success
Evalderi Names and Ethnicities
Having taking much from other cultures, Evalderi as a whole have some standard names but many more from other races. Some Evalderi parents give their children names from other languages (pronounced more or less correctly), but most parents give names that are linked to their Local area or later when they have developed a trait they will called by
(ex: the parents live near a large lake, Jorketri=a compound of the words for great and lake (which in itself a compound of the words for water and hole) and the family works in carpentry then the childs name will be Jorketri Kettesyson (Kettesy is the Evalderian word for carpenter)
The physical build of Evaldero are mostly the same no matter where they settle down in.
Evalderi Traits
A species thats fast on their feet with a focus on planning out their actionsAbility Score Increase
Your ability scores each increase by 1.
Age
Evalderi reach adulthood at about 2 and a half years and live less than a century.
Alignment
Evalderi tend toward a Chaotic Neutral or Chaotic Good alignment
Size
Evalderi vary widely in height and build, from 5'5 feet to well over 5'7 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 40 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Previous Versions
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