Homebrew Tyranid Species Details
Hive Tyrants are monstrous Tyranid creatures created to be commanders of the Tyranid swarm. They embody the Hive Mind completely and act as the primary Synapse conduit through which it enforces its will over lesser Tyranid creatures. Hive Tyrants are extremely powerful, large and strong monsters three times the height of a man that can tear through plasteel as if they were glass. They excel in both close combat and ranged fighting, and in fact every part of their body is perfectly designed to maim and kill. They are highly mutable, with individual Hive Tyrants displaying a wide range of physical characteristics, biomorphs, and bio-weapons.
Tyranid Traits
Unlike most other Tyranid creatures, Hive Tyrants are completely self-aware, incredibly intelligent, and can learn from their mistakes. Some possess an instinctive cunning that borders on tactical genius.Ability Score increase
Your Strength score increases by 2, and one other ability score of your choice increases by 1.
Bio-morph
Your body has entered a biomorphic state. You choose an biomorph trait now and a second biomorph at 9th level and a final at 15th level.
At 1st level, choose one of the following options:
- Scythe Talons - You have two arm like appendages that sprout out above your arms that have 3 foot scythes on each end. They deal 1D6 + your strength Modifier each if you take the attack action you make a second attack after. Or a bonus action with just one.
- Subterranean Hunter - You have a burrowing speed equal to your walking speed.
- Acid Blood - a biomorph present in certain Tyranid creatures. It is so corrosive it can eat through flesh and armour in mere moments. When damage is suffered from slashing or piercing the attacker takes acid damage equal to your Constitution modifier.
At 9th level, your body morphs further, developing new characteristics. Choose one of the options you didn’t take at 1st level, or one of the following options:
- Lashwip - A long wip made of bio mass deals 1d6 bludgeoning damage and as a bonus action reel in the target.
- Bonesword - Boneswords are blades of living chitin that wear away and grow back. They crackle with psychic energy and are very effective against armoured units. The bonesword is the upgraded bone scythe now deals 1d8 and an additional 1d4 psychic damage.
- Heavy Venom Cannon - As an action, you can spray acid from a cannon attached to your lower arms targeting one creature or object you can see within 30 feet of you. The target takes 3d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d10 when you reach 11th level 4d10) and 17th level 5d10). You can use this trait a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
At 15th level, your body evolves further, developing new characteristics.
- Reinforced Chitin - Larger and more powerful Tyranids are often bred with reinforced chitin , a series of carapace plates that exude a sticky resin-like substance which quickly harden and create additional self-healing layers of ablative armor that offers the Tyranid greater protection against incoming attacks. +3 to AC
- Wings - Having a lighter exo-skeleton this evolution grows wings and dominates the sky’s Flying speed matches walking speed.
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