Homebrew Theronian Saytr Species Details
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Description:Satyrs resemble smaller people with lower bodies that look goat-like and have hooves for feet. Most are very handsome. These saytrs have human-like eyes when the sun is out and then goat eyed when they are in dark History: Where some Satyrs were originally denizens of the Feywild. Some are from other planes of the multiverse From those plane drunken saytrs have wondered into Feywild through rare gates mysteriously appearing during grand revels. Many saytrs kept to their traditions of nightly revels and preserve their freedom Languages: You can speak, read and write Common and Sylvan. |
Society: Satyrs live in small Nomadic groups that wonder the countryside spreading revelry and celebrations. Saytrs are natural wine makers and make wine so strong that most races are unable drink it. Saytrs are hedonistic in nature and usually live in small groups that are nomadic. They make camps occasionally when large groups of saytrs gather to have a revel. After the revel they leave in all directions. Saytrs are musically inclined and learn all variants of instruments and music quickly
Theronian Saytr Traits
The goat folk of the woodsFey Ancestory
You have advantage on saving throws against being charmed and magic can't put you to sleep.
Pipes
You can use panpipes (that you begin play with) as an arcane focus to cast spells. You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast Entangle with this trait, and starting at 5th level, you can also cast suggestion with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Exotic Body
Normal articles don't fit you, and your people do not clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.
Charmed Speach
You are proficient in the Persuasion skill.
Drunken Foolery
Drunken Foolery. You have advantage on saving throws against anything you ingest and on intelligence (investigation) checks to locate social gatherings. In addition, you can dance, sing, or play music without experiencing exhaustion
Ability score increase
You gain Charisma +2
you gain Dexterity +1
Previous Versions
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2/12/2020 7:35:18 PM
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