Homebrew Drust Species Details

The Drust are a race of pumpkins that have taken humanoid forms. Although their heads are solid and very real pumpkins, everything from the neck down is shadowy and dark and resembles the stature and figure of another race.

Drust Traits

Many Drust have control over a modicum of dark magic which they use to terrifying effect.

Ability Score Increase

As a Drust, your Charisma score increases by 2, and your Strength score increases by 1.

Age

Drust are a relatively new race, and as magical creations, tend to only be a few years old. However, perhaps due to the magic holding them together, age seems to have little or no effect on them, and as such, there doesn't appear to be any upper limit on how old they can be.

Alignment

Drust tend to be very curious about emotions, whether it be their's or another person's. As such, they are subject to mood swings and wild activity, tending towards chaotic.

Size

As a Drust, your size depends on the form you choose to take. However, many Drust choose to keep a human form, standing between 5 and 6 feet tall.  You are usually medium, unless you decide to appear as a small creature.

Speed

You have a walking speed of 30 feet.

True Spooky

You gain proficiency in the Intimidation skill.

Shadowy Shapeshifters

As an action, a Drust may change the appearance and size of their body from the neck down, leaving only their head size and appearance unchanged. Your body is shadowy and dark but has the silhouette of another type of creature. The form you take can be any small or medium creature that you've seen, and your statistics do not change whatsoever. Everything you are holding or carrying shrinks or enlarges to match your new size.

Night Light

Your pumpkin head contains a flame that radiates light. So long as you are conscious, your head produces bright light in a 10-foot radius centered on yourself, and dim light for an additional 10 feet. 

Ever-Present Darkness

As an action, you intensify and exaggerate the deep darkness of your form. One creature of your choice within 30 feet of you that you can see must succeed on a Wisdom saving throw (DC 8 + proficiency bonus + Charisma modifier) or be frightened until the start of your next turn. This ability can be used once per short or long rest. 

Bombs Away!

As an action, you can take off your head and throw it at a creature you can see within 60 feet of you. You are considered proficient with this weapon, and you add your strength modifier to the attack roll and damage. The targeted creature and all creatures within 5 feet of it take 1d4 bludgeoning + 1d4 fire damage from the exploding pumpkin head. After throwing your head, you are blind and deaf until the start of your next turn as you wait for a new head to manifest. You can use this ability once per short or long rest. The damage for both die increases as you gain levels. 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level.

Shepherd of the Jack

You are able to verbally communicate with pumpkins. Additionally, pumpkins are able to respond in the form of simple ideas and emotions.

Living Abnormality

You count as two creature types: Humanoid and Aberration.

Languages

You speak Common, and one other language of your choice.

Only Somewhat Living

Drust do not need to eat or breathe, and their voices are heard as disembodied voices with no obvious origin. To go to sleep, the flame inside your head must be extinguished by some kind of liquid, and you can awake yourself at any time. You are aware of how much time is passing while you sleep, but you are unaware of your surroundings, and you cannot see or hear.

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2020 4:42:28 AM
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