Homebrew Gargoyle Species Details
Originally statues carved to symbolize guardian angels, Gargoyles became true guardians when magic users learned how to give them life. They are as long lived as the stone they are carved from, and the oldest have witnessed the rise and fall of civilizations. Some admire them for their impressive knowledge of history, but it's merely consequential of their lifespan. Gargoyles generally have little interest in the affairs of "flesh beings," only an intense dedication to whatever they were created to protect. Their stone bodies are highly resilient, and they have the ability to fly if they need.
Gargoyle Traits
+2 Constitution, +1 Strength, Darkvision, Earthen FlightAbility Score Increase
Your Constitution Score increases by 2, and your Strength Score increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Armor
When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. (Not added automatically + doesn't apply to Sand Demons)
Earthen Flight
"According to all known laws of aviation, there is no way a gargoyle should be able to fly. Its wings are too small to get its fat little body off the ground. The gargoyle, of course, flies anyway. Because gargoyles don't care what humans think is impossible."
False Statue
As an action, you can remain motionless, becoming indistinguishable from an inanimate statue. While in this state, you have resistance to non-magical bludgeoning, piercing and slashing damage. While you are locked in this state, your speed is 0, which cannot be increased, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is to leave this state as a bonus action. If you are petrified you are also stuck in this state and can not take this action until the condition is removed.
Living Construct
You have advantage on saving throws against poisoned, you have resistance against poison damage, and you are immune to diseases. You do not need to eat, drink or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
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