Homebrew Awakened Cat Species Details

Gifted (though others would claim cursed) with consciousness via magic in the form of an intelligence equal to that of an average human, the awakened cat walks a narrow path between two worlds. They are forever removed from their animalistic life but are still driven by many of their old instincts and experiences. A cat would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well.

Awakened cats all look like normal housecats. However, each Awakened Cat has a gem hidden somewhere on their furry bodies that holds their life force and keeps them from becoming a regular house cat. If this gem is destroyed, they become a normal house cat and loose any and all abilities they may have had when they were sentinent. If this gem is reconstructed in any way, the cat will regain all of the abilities it lost.

Awakened Cat Traits

Charisma and Dexterity

9 lives

As a reaction, an awakened cat can negate all damage from a fall. This ability can be used a number of times equal to your dexterity modifier per long rest (minimum of once)

Ability Score Increase

Your Dexterity score increases by 1 and your Charisma score increases by 2.

Natural Claws

All Awakened Cats deal slashing damage instead of bludgeoning damage when they score a hit using an unarmed strike. You also use dexterity for attack and damage rolls with this attack, dealing 1d4 damage, plus your modifier. You have proficiency with this attack.

Creature of Magic

An Awakened cat is a being created and sustained in part by a magic gem called a soulstone. This item is carried or concealed somewhere on their body, which carries their life-force. This item radiates Transmutation magic. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 18 - your proficiency bonus. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an Awakened Cat can use Mage Hand as per the spell, with the following effects:

  • You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
  • Charisma is your spellcasting modifier for this spell.

Natural reflexes

Quadreped Frame

While not wearing armor, your Armor Class is equal to 13 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual size and shape.

Feline Grace

You gain proficiency with the acrobatics skill.

Darkvision

You gain darkvision to a range of 60 feet.

Languages

You gain common and can communicate with other cats.

Comments

Posts Quoted:
Reply
Clear All Quotes