Homebrew Equitra Species Details
Personality
The Horsefolk are a wild folk, but not an unruly one. They have a love of activity and freedom, and are energetic and youthfully boisterous, even when old age is upon them. Most Equitra are amiable and pleasant of disposition and will try to get along with others around them, even those not of their race. They understand that not everybody can be lucky enough to be an Equitra, and so will often go out of their way to be helpful. Some can be quite mischievous at times, as a part of their playful energy, and some can be quite impatient with those who cannot keep up with them, but for the most part the Equitra are easygoing, so long as they are allowed the freedom to run.
Physical Appearance
The roving Horsefolk of the plains, the Equitra, are a tall and powerful people, ranging in size from 6’6” to 8’ tall, and are strong in their ways, and not easily bested in any contest of speed or endurance. While they have a humanoid build, they have similar markings and fur patterns as normal horses, and manes and tails to match, with a rare few having markings similar to those of zebras or okapis and similar creatures. Their long faces and pointed ears allow them to sense all dangers that might come out onto their plains, and their great speed and ferocity in battle truly make them lords of the plains.
Relations
When Equitra meet elves, the two races get along just fine, the Equitra recognizing that the elves are people of the forests, and acknowledging that they are adapted to their environment the same way the Equitra are adapted to theirs. They consider the stumpy, slow-moving dwarves quite comical, and have an affection for gnomes and halflings, who they seem to think of as wise old children
Alignment
Most Equitra are free-spirited, strong and wild, with a strong sense of right and wrong, leading them to a Chaotic Good alignment. However, this sense of right and wrong will sometimes drive a select few to go out and set things right in the world, and they will often have a Lawful Good alignment instead. The two camps of Equitra do not seem to see anything wrong with this odd dichotomy of culture in their own race, and the two factions do not often meet anyway, because they are usually busy doing different things.
Lands
As mentioned, Equitra are lords of the plains, their domains stretching as far as they can run. They are omnivores, despite their equine appearance, but eat meat very sparingly, most animal protein in their diets coming from fish at the freshwater streams that run through their running grounds. Humans, Halflings and Tabaxi are the only other groups that the Equitra usually meet on the plains. Since they are nomadic, they see no point in direct conflict when their lands are encroached, so long as those coming into the region do not seem likely to stay. Permanent settlements are a sign of less free space, and this can rouse the Equitra to great interest in the new community, to see if those moving in will be good neighbors.If it seems unlikely that they will be so, then the Equitra will enlist what aid they can from their allies and do all they can to drive the interlopers out with minimal loss of life on either side.
Religion
Kord and Heironeous are worshipped with equal interest by the Equitra. They admire strength and good-natured sport in their gods, as well as a love for freedom and joy in life. At the same time, they also admire justice and righteousness, valuing the power of the gods to protect, to heal, and to wage war on that which is evil and unjust in the world.
Names
Names among the Equitra are a form of prophecy, or what the mother of a foal hopes that her child will become, integrating events of note that took place between the time of the foal’s conception and birth. Last names are according to sire, and are usually taken from places of racial origin, when the Equitra first arrived on the Prime Material Plane, using the Equitra method of description. First names include Guiding Star, Runs-With-Rivers and Strongbow, while surnames include Bright Fields, Cold Forest and Tall Mountain.
Adventurers
Equitra adventure either for the fun of it, or because they feel there is something wrong in the world which they should take a hand in correcting, though very often they do so for a combination of the two reasons. It is not at all uncommon for Equitra to become paladins, going forth to crusade directly against evil. Young and spirited Equitra often head out into the world to prove their mettle, and they are eager to prove their use to their companions as well as to themselves.
Equitra Traits
A strong race of people, born to be bigger, stronger and more resiliant than other races.Ability Score Increase
+2 Strength, +2 Constitution
Languages
You can speak, read, and write Common and One language of your choice.
Age
Equitra mature at the same rate as humans but live a few years longer, to an average of 110 years.
Alignment
Most Equitra are free-spirited, strong and wild, with a strong sense of right and wrong, leading them to a Chaotic Good alignment. However, this sense of right and wrong will sometimes drive a select few to go out and set things right in the world, and they will often have a Lawful Good alignment instead. The two camps of Equitra do not seem to see anything wrong with this odd dichotomy of culture in their own race, and the two factions do not often meet anyway, because they are usually busy doing different things.
Size
Equitra range in size from 6’6” to 8’ tall with most being Large in size.
War Breed
Being bred as a beast of burden and strength, Equitra can push themselvse past their limits, and are better able to resist exhaustion. As an Equitra you gain advantage with Strength Savnig Throws and Constitution Saving Throws.
Hooves
Equitra have very powerful hooves, usually used to propel them across the plains. However, they can be used for defence when an enemy gets too close for comfort.
Comments