Homebrew Danali Species Details
A shy and retiring folk by nature, though not timid when called to stand up for their defense, the Danali are dwellers in the plains and thickly forested lands of the world, while a few even go so far as to dwell in the less-inhabited mountain peaks. Close relatives of the Capra, but vastly less savage and brutish, the Danali generally seek to live in peace, not troubling other races more than is absolutely necessary. Most live in quiet gatherer societies, as they are an herbivorous race, living off the lush vegetation of the lands they prefer to inhabit, and not disturbing the natural world more than necessary. Because they are far from the civilized lands, however, they are almost constantly in the midst of dangerous territory, and so they grow up living with the reality of sudden death, and their society has developed to adapt to these constant dangers.
Elegant Surivors
To outsiders, the Danali seem at the same time both serene and flighty. They are a watchful, careful species, ever alert for danger, and suspicious of new people and events. Flight is more common for them than fighting, though they see nothing wrong with the clever use of strategic withdrawals to allow attacks from ambushes, using their natural speed to its best advantage. They show their emotions without restraint, feeling that it is best to get such things out in the open quickly so that they do not endanger the rest of the tribe at inopportune moments. At the same time, they live with a knowledge that they are in harmony with the natural world, and most do not agonize over their personal lives. Of far greater importance is survival, and the Danali, for all their flightiness and tendency for strong emotions, are a very practical people.
Physical Description
The Danali are a slender folk, with all the stunning wild grace of the deer and antelope that they most resemble, and which they can be said to call their ancient ancestors, before their rise to full sentience and bipedal stance. Fleet of foot and most charming in manner, the Danali prefer to keep to themselves, lacking the muscle mass to compete with the more dangerous races such as wolfen and orcs in direct confrontation. Regardless of their height, however, Danali tend to be very slender and graceful, ranging between 90 lbs. in the warmer climes to around 180 lbs. at their largest and heftiest.
Danali Traits
Even though Danali originate from various regions, these attributes have been bred into you
Flighty Survivors
The life on the plains or in the forests have given your species proficiency in Acrobatics and Survival.
Ability Score Increase
Your Dexterity score increases by +2.
Age
The Danali reach adulthood early around the age of 14 and become elders around the age of 80.
Alignment
Preferring to leave the outside world to its own affairs and to mind their own, the Danali still are willing to help others whenever the occasion permits and they are not being directly endangered. They do not often have much beyond basic subsistence, but what they do have, they are willing to share. For this reason, most Danali are Neutral Good in alignment.
Size
The Danali can vary between 4'5'' feet to 7'6'' feet tall, with the larger sizes being most common in the coldest regions, and smaller breeds living in warmer ones.
Speed
Your base walking speed is 40 feet.
Adept Hunter
Proficient in Shortbows and Longbows.
Light Build
You cannot wear heavy armour.
Gore
When making an unarmed strike you may forgo using your fists and instead use your horns. You must make an attack roll adding Dexterity. On hit you deal 1d6 Piercing damage + Dexerity, but cannot be wearing a helmet.
Languages
You can speak, read, and write Common and Elvish.
Danali Traits
Elegant and quick, their swiftness is matched by their ability to survive.Flighty Survivors
The life on the plains or in the forests have given your species proficiency in Acrobatics and Survival.
Ability Score Increase
Your Dexterity score increases by +2 and a +1 in either Constitution or Wisdom.
Adept Hunter
Proficient in Shortbows and Longbows.
Light Build
You cannot wear heavy armour.
Gore
When making an unarmed strike you may forgo using your fists and instead use your horns or antlers. You must make an attack roll adding Dexterity. On hit you deal 1d6 Piercing damage + Dexerity, but cannot be wearing a helmet.
Languages
You can speak, read, and write Common and Elvish.
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