Homebrew Antro-Being Species Details

A hag by the name of Qui-Nora would kidnap civilians and animals and cut of their dominant hands and replace them with those of an animal. Over time the creature would take over the body and cause animals to awaken and humans to lose memories. Qui-Nora built a city to house them known as Alchemist’s Quarry. After tragic events involving a Tarrasaque and the death of their leader, they spread out into the rest of Ark.

Antro-Being Traits

There are 2 races of the Antro-Beings, pick one. Humanes. They resemble humans and take +1 to all stats and gain all abilities of the animal you chose. Beasts. You are an awakened animal with the attachment of a different creature’s hand (often being one of a reptile or amphibian) giving you the ability to cast wild magic. You roll the percentile dice to determine if it is wild magic by how much the curse/hand has grown. It starts at 10% and grows by 5% every time you experience stress based on the DM’s decision (or if he just wants to be an A-hole). You have +2 to a stat of your choice and gain the abilities of the main animal you are and half of the animal that is your hand.

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