Homebrew Half-Gnoll Species Details
Be it from the merging of peaceful clans, or a more unwelcome coupling of savage gnolls and their victims, some cases of Half-Gnolls can appear.
Half-Gnoll's heritages are human and gnoll, as different as night and day. The result of this often portrays itself as instinctual and common sense confusion: with two separate parts fighting on what the proper choice is. The only thing all can agree on is the strong sense of being part of a group, be it a village or a hunting pack. Whether they attempt to do so with humans or gnolls, they often face an uphill battle.
Half-Gnolls still have a craving for chaos and killing that their Gnoll blood possesses, but it is mostly easier to control, and can often be quelled with hunting and the occasional consuming of any blood and guts. If they end up killing or consuming an intelligent creature, however, there is still a high risk of them going on similar rampages.
Half-Gnoll Traits
Given their ancestry of destroying and consuming everything, Half-Gnolls are strong and quick, with powerful jaws and muscles that can inhibit many foes.Ability Score Increase
You gain +2 to Strenght and +1 to Dexterity
Age
Half-Gnolls usually mature by the age of ten, and they often die of various reasons by the age of 35, but there are cases where they live up to the age of 75 without a real sign of old age, before seeming to lose all their strength immediately and falling into an eternal slumber.
Alignment
Half-gnolls often stick towards either lawful or chaotic standings, dependant on where they decide to live. Those who live within human or other race's communities will do their best to follow the laws in order to not stick in prison their entire life. Meanwhile, those that grew up with Gnolls will share their lust for chaos, blood and death.
Either way, they most often stick to their personal ideas more than being strictly fighting for good of others or the destruction of them, granting them the Neutral alignment.
Size
Half Gnolls are lean, lanky and tower over humans, often found in the range between 6 and 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 35 feet
Darkvision
Thanks to your gnoll blood, you can see in 60ft of darkness as if in bright light, and the rest in dim light. You can't discern colour in the dark, only black and white.
Septic Bite
Your jaws are a natural weapon, and your mouth is a breeding ground for disease. If you hit with this bite attack, you deal 1d6 + STR damage.
Enemies must also succeed a Constitution saving throw or be poisoned until the end of their next turn.
Keen Smell
You gain advantage on any Wisdom (Perception) or Inteligence (Investigation) checks that involve smell.
Rampage
When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.
Languages
You can speak, read and write Common, Gnoll.
Gnoll is an abrasive language, communicating in growls, barks and broken Abyssal. Beings that can speak Gnoll can understand general concepts and few keywords in Abyssal.
It has no script of its own, often using Infernal script.
Last Feast
When in dire danger, your Gnoll instincts can save you from death. When your Hit Points reach 0 but you're not killed outright, you can use a reaction to immediately make a Septic Bite Attack. If you hit, you gain temporary HP equal to the damage dealt.
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Posted Aug 8, 2020This is a pretty sweet character design. I'm trying to find a gnoll to base my PC off of without him being an overly evil alignment. Anyways, thanks!