Homebrew Forest Fairy Species Details

 

Choosing life outside the Feywild, these fairies found kinship with the gentle giants of the nearby forests, living, learning and growing with the Firbolg as they protected the world around them, and preserved nature wherever they could.

 

  • Ability Score Increase. Your Dexterity score increases by 2. and your Charisma Score Increases by 1.
  • Age. It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old.
  • Alignment. Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature.
  • Size. Fairies can appear in many different sizes, but your size is Small.
  • Speed. Your base walking speed of 25 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.
  • Darkvision. You're accustomed to living in forests and in undergrowths with dim or darker lighting. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep.
  • Firbolg Magicks. Due to generations spent living among the Firbolg, your magicks have combined with their own. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet taller than normal, allowing you to more easily blend in with humans and elves.
  • Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
  • Speech of Beast and Leaf. You Can cast Speak with Animals and Speak with Plants at Will. You have advantage on all Charisma checks you make to influence them.
  • Shrink. You can shrink to a size of 1ft at will, so long as you are not engaged in combat with an enemy. While shrunk, you are considered Tiny sized. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands.
  • Tiny Hands. While Tiny, You have disadvantage on Athletics checks, but you are proficient in the Sleight of Hand skill.
  • Languages. You can speak, read and write Common, Elvish, and Sylvan
  • Nature's Guardian. Generations spent tending to the beasts and plants of the forest have grown your empathy for all flora and fauna. You have Proficiency in Nature and Animal Handling.

Forest Fairy Traits

Your Fairy character has the following racial traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old.

Alignment

Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature.

Size

Fairies usually tend to be on the MUCH smaller size, but prolonged exposure to the Naturie Magicks of the Firbolg result in your height being closer to 2 feet. Your Size is Small

Speed

Your base walking speed is 25 Feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.

Darkvision

You're accustomed to living in forests and in undergrowths with dim or darker lighting. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Firbolg Magicks

Due to generations spent living among the Firbolg, your magicks have combined with their own. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet taller than normal, allowing you to more easily blend in with humans and elves.

Hidden Step

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Speech of Beast and Leaf

You Can cast Speak with Animals and Speak with Plants at Will. You have advantage on all Charisma checks you make to influence them.

Shrink

You can shrink to a size of 1ft at will, so long as you are not engaged in combat with an enemy. While shrunk, you are considered Tiny sized. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands.

Tiny Hands

While Tiny, You have disadvantage on Athletics checks, but you are proficient in the Sleight of Hand skill.

Nature's Guardian

Generations spent tending to the beasts and plants of the forest have grown your empathy for all flora and fauna. You have Proficiency in Nature and Animal Handling.

Languages

You can speak, read, and write Common, Elvish, and Sylvan.

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