Homebrew Avali Species Details

Avali Traits

Cold-acclimated

Cold-Acclimated

Due to their home being in the harsh artics they are better equipped to handle the cold environments. You’re naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Heat sensitive

Avali's bodies are not built to handle extream heats and when exposed to them they begin to overheat and can even die due to the extream conditions. In areas such as deserts and other extremely hot areas, you must make a Con save of DC 10 every hour or gain a level of exhaustion and all rolls are made with disadvantage. You can counteract this with having access to complete cover such as trees but not something like an umbrella. 

Feathered fall

While their feathers can help them control their falls they can not fly.  calculate Fall damage for every 20 feet fallen. You can also control your fall, moving 10 feet in one direction per turn.

Death from above

With such control over their falling, Avail are trained to be adept at attacking from the air. If you fall more then 10 Ft and make an attack you can add twice your Dexterity modifier 

Ability Score

Dex +2 Int +1

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