Homebrew half-dragon-tiefling-elf (sharabiaku ) Species Details
Born of dragon,teifling(or other varyent of demon),and elven heritage, sharabiaku walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or dragonlike demons, sharabiaku originally hatched from dragon eggs as a unique race, combining the best attributes of dragons, demons, and humanoids.Many sharabiaku are strong fearless and proud solders, or wise magicians still others find themselves adrift, with no clear calling in life, they all care and protect those they call friends and family
Proud Dragon Kin
sharabiaku looks very much like dragons standing erect in humanoid form, with wings and a tail. The first sharabiaku had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to gold or even the original hues. They are tall and often standing close to 6-6½ feet tall and weighing 175 pounds or more. Their hands and feet are strong, talonlike claws on all five fingers on each hand.
The blood of a particular type of dragon runs very strong through some sharabiaku clans. These sharabiaku often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze, but all have everchanging powers
Self-Sufficient Clans
To any sharabiaku, the clan, family, and friends are more important than life itself. sharabiaku respect everyone even with disagreeing beliefs or opinions. Each sharabiaku reflects honor and pride throughout their entire life, showing mercy to those who need or deserve it and trying to help everyone possible despite race, religion, or conduct.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. sharabiaku value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A sharabiaku holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a sharabiaku.
Though all sharabiaku strive to be self-sufficient, they are easily caring and they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan,friends, or even family and when a clan needs help, it turns to another sharabiaku clan before seeking aid from other races—or even from the gods.
In the sharabiakian setting, as followers of power races came together to create the perfect race.A dark ritual that let them corrupt the eggs of dragons, infusing them with the best features of all races, the streangth and power or dragonborn, intelegence and connection with nature of elves, ect, including the usual features of demons. along with their draconic breath weapons, they have unique magical abilities.
half-dragon-tiefling-elf (sharabiaku ) Traits
Your multi- racial heritage manifests in a variety of traits you share with other sharabiaku.Trance
To add to the perfect race sharabiaku don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
as the made to be perfect race, sharabiaku train their senses to be the best allowing them to hear from far away, smell unnatural distinctions in the surrounding area, and can see things others may overlook. You have proficiency in the Perception skill.
Hellish Resistance
You have resistance to fire damage.
Flight
You have a flight speed of 50 feet. To use this speed you can't be wearing any medium or heavy armor.
Natural Claws
Sharabaiku has naturally grown claws. You are proficient in unarmed strikes, which deal 1d4 slashing damage on a hit.
Healing Hands
As an action, you can heal any creature up your level in health. After use, you can't use this ability again until your next long rest.
Light Bearer
You know the Light cantrip. Charisma is your spellcasting ability for it.
Speech of Beast and Leaf
You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have a limited understanding of there emotions and what they want at the moment. You have advantage on all Charisma checks you make to influence them.
Silent Step
as a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
Mimicry
You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Poison Immunity
Due to draconic ancestry, you are immune to all natural poisons such as snake bites and poisonous berries, unless concocted with other ingredients to make it more toxic. You take now poison damage unless specially concocted for potency.
Magical Resistance
made from and highly proficient in, the sharabaiku have a high resistance to all magic. Any damage that is caused by magical means is halved.
True Anomology
This trait is due to the mix of DNA from many different races and animals, this allows you to change form into different creatures allowing you to become amphibious or gain advantage on skill checks depending on the animal that is being shifted into.
Shape Changer
You are able to change your shape to become any person of any race. In order for you to activate this feature, you would have to have personally seen them and touched them. once reverted back to your true form you must remain in your original form for at least 6 hours until your next use or you are unable to revert to yourself until the next full moon.
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1, your Dexterity score increases by 2.
Age
Young sharabiaku grow quickly, like Dragonborn. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 500 years due to genetics.
Alignment
Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic, elvish. Draconic is thought to be one of the oldest languages and is often used in the study of magic, along with elvish which is known in the great studies of nature. Draconic sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Elvish, on the other hand, is a smooth and almost peaceful and joyous language with soft vowels and smother tone.
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