Homebrew God Touched Skeleton Species Details

Skeletons are the re-animated, completely decomposed body of a humanoid. The flesh has completely disappeared, leaving a bone structure magically held together, that moves oddly in its attempt to imitate life. The difference between each type of Skeleton can be observed by certain tell tail traits that are uniquely present of each of them. God Touched Skeletons whether their actual death was recent or many centuries ago are pristine, without apparent wear on their bones that almost shine with a white polish that never seems to dull. Those created by a magical fluke often will have strange little quirks or physical anomaly's, a single hair growing out of a crack in the bone, a dark spot across their skull, the occasional harmless magical spark that flies off them before fizzling out, a glow that runs down a crack in the bone, a limp as they walk, a twitch or stutter. Finally, those raised as minions are more receptive to commands or rules given, their bones are also notably harder, this can be observed with a simple tap, physically speak raised minions generally have died more recently and this can be observed with still present skin or hair but otherwise they don't have much else that distinguishes them from a normal skeleton.

Those touched by gods, letting them, or forcing them to live after their body is gone. Those who were raised by gods often become necromancers or great liches through the unique understanding of undeath they have.

God Touched Skeleton Traits

Those touched by gods, letting them, or forcing them to live after their body is gone. Those who were raised by gods often become necromancers or great liches through the unique understanding of undeath they have.

Ability Score Increase

Your Constitution score increases by 1.

Age

 Not counting their previous lives, skeletons can be nearly any age. Skeletons don't age, and won't die of old age until the magic keeping them alive collapses.

Alignment

Skeletons are usually neutral, though evil or chaotic skeletons are common.

Size

You are however tall you were in life and weigh significantly less. Your size is Medium.

Darkvision

Thanks to the fact that you have no eyes, magic was necessary to give you sight. In addition to being able to see in normal light, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.

Restoring Limbs

You can restore any limb after it being detached or destroyed by simply finding a suitable replacement, then using your action to attach it.

Skeletal Nature

You are immune to disease, being poisoned and poison damage. You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

False Appearance

You may, as an action, collapse your form into a pile of bones. While you remain motionless, you are indistinguishable from a normal pile of bones. In this state, you are prone and your speed is 0.

Undead

Your creature type is undead.

Languages

You've managed to control the energies that sustain you to allow you speak. You can speak, read and write Common, as well as the language of your creator.

Ability Score Increase

 Your Charisma or Wisdom score increase by 1.

Imparted Knowledge

You have proficiency in the Religion skill.

Blessed

 You know one cantrip of your choice from the Cleric spell list. Wisdom or Charisma is your spellcasting ability for it.

Blessed

 When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.

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