Homebrew Crocodilian Species Details
Hold Breath
You can hold your breath for up to two hours.
Natural Armor
While not wearing armor, your AC is 13 + Dexterity modifier.
Strenghtful Chomp
Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike.
Camouflage
You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water.
Languages
You know Common, and one other language of your choice.
Tail Smack
Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.
Crocodilian Traits
Hold Breath You can hold your breath for up to two hours. Natural Armor While not wearing armor, your AC is 13 + Dexterity modifier. Strenghtful Chomp Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike. Camouflage You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water. Languages You know Common, and one other language of your choice. Tail Smack Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.Hold breath
You can hold your breath for up to two hours.
Natural Armor
While not wearing armor, your AC is 13 + Dexterity modifier.
Ability score increase
sturdy boi
Strenghtful chomp
Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike.
Camouflage
You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water.
Tail smack
Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.
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