Homebrew Crocodilian Species Details

Hold Breath

You can hold your breath for up to two hours.

Natural Armor

While not wearing armor, your AC is 13 + Dexterity modifier.

Strenghtful Chomp

Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike.

Camouflage

You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water.

Languages

You know Common, and one other language of your choice.

Tail Smack

Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.

 

Crocodilian Traits

Hold Breath You can hold your breath for up to two hours. Natural Armor While not wearing armor, your AC is 13 + Dexterity modifier. Strenghtful Chomp Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike. Camouflage You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water. Languages You know Common, and one other language of your choice. Tail Smack Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.

Hold breath

You can hold your breath for up to two hours.

Natural Armor

While not wearing armor, your AC is 13 + Dexterity modifier.

Ability score increase

sturdy boi

Strenghtful chomp

Your long, toothy mouth is a weapon. When you bite someone or something roll 2d6 + your Strength modifier piercing damage. It is an unarmed strike.

Camouflage

You have the ability to hide yourself very well. In a barren environment, roll a d20 + your Dexterity modifier. On a success, you meld into a crowd or seem like part of a building, etc. In a vegetated place, or in water, you have advantage on rolls. This does not count if the water is very clear. The advantage still counts if there is a lot of vegetation or structures in the clear water.

Tail smack

Your powerful tail is not only helpful for swimming, but for warding off foes as well. Roll 1d8 + your Strength modifier bludgeoning damage. It is an unarmed strike.

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