Homebrew Electro magnetic being Species Details

Strange humanoid beings that snap together with ease. They're always changing form and extending their arms.

Electro magnetic being Traits

solid metal with little bits of rust

sentry's rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

lock mode

All the magnets lock together, giving you a 20 AC but your walk speed becomes 10 feet. You also get a  plus 2 to stealth rolls.

Unlock

All your magnets are unlocked giving you a (11,13,16 + Dex. & proficient) AC and a walk speed of 25 feet

lighting resents

You take half of the damage of lighting attacks

Recall

You spend a action to recall all you're magnets there for they don't go away.

Shape form

You start shifting around and your look becomes differnt

Extend Arm

you extend your arm to a 15 foot reach but you ac drops by 2