Homebrew Electro magnetic being Species Details
Strange humanoid beings that snap together with ease. They're always changing form and extending their arms.
Electro magnetic being Traits
solid metal with little bits of rustsentry's rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
lock mode
All the magnets lock together, giving you a 20 AC but your walk speed becomes 10 feet. You also get a plus 2 to stealth rolls.
Unlock
All your magnets are unlocked giving you a (11,13,16 + Dex. & proficient) AC and a walk speed of 25 feet
lighting resents
You take half of the damage of lighting attacks
Recall
You spend a action to recall all you're magnets there for they don't go away.
Shape form
You start shifting around and your look becomes differnt
Extend Arm
you extend your arm to a 15 foot reach but you ac drops by 2