Homebrew Zombie resurrection Species Details

New features:

-2 Intelligence +2 Constitution +1 to any 2

You gain the tough feat.

You gain proficiency in intimidation.

Undead Fortitude: You are a zombie, so life threatening damage isn't so much of a problem for you compared to the living. As a result you get advantage on death saving throws, and the ability to make a constitution saving throw DC 5 + damage to drop to 1HP instead of hitting the floor.

Undead Body: You no longer require food, water, or sleep and are immune to exhaustion, poison, disease, and necrotic damage. You are weak to radiant damage, but have a resistance to necrotic and poison damage. You also have disadvantage on persuasion, and deception checks with people who know your identity and are not friendly.

Dark Vision: You get 60ft of dark vision. No matter how light or dark a room, regular sight is maintained. However, everything is only seen in shades from white to black, making it hard to differentiate hues that are in the same shade.

Age: You are a walking corpse that isn't decaying anymore so your life span if effectively indefinite.

Alignment: You are a sentient zombie, so you alignment is up to you, and your GM though being that your a monster people aren't going to like you that much.

Languages: You can speak, read, and write Common and one extra language within reason.

Size: Humanoid zombies height is dependant on the race they had in life, but death has somewhat warped your size. Your size is Medium.

Speed: Your base walking speed is 25 feet.

Decayed Mind: Your mind is not what it used to be, neither are your sensory faculties. You have disadvantage on Wisdom (perception) ability checks and Intelligence (history) checks.

Undead Nature: You do not need to eat, drink, breath or sleep. A long rest for you requires at least 4 hours of motionless inactivity.

Zombie resurrection Traits

-2 Int, +2 Con, +1 to any 2

Tough

Your hit point maximum increases by +2 every level.

Ability score modifiers

-2 Intelligence +2 Constitution +1 to any 2

Undead Nature

Undead Nature: You do not need to eat, drink, breath or sleep. A long rest for you requires at least 4 hours of motionless inactivity.

Undead Body: You are weak to radiant damage, but have a resistance to necrotic and poison damage. You also have disadvantage on persuasion, and deception checks with people who know your identity and are not friendly.

Decayed Mind: Your mind is not what it used to be, neither are your sensory faculties. You have disadvantage on Wisdom (perception) ability checks and Intelligence (history) checks.

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