Homebrew Bearded Dragon Lizard folk Species Details

A sub-race of Lizard folk (based on Bearded Dragons) formed from lizard folk and Dragon borne living together in a desert oasis. Both races ended up in the enchanted oasis after becoming lost in the desert and its intense sandstorms. Original population was 0 until the two parties of 5 each became the locals. Current population 100 years after incident is around 103. Only a few of their offspring can escape the enchanted oasis and the cursed desert surroundings. Oasis is enchanted to protect which means that nothing bad gets in and very few things leave. Only magic wielders and those determined can bypass the enchantment.

Their homes consist of three story huts - top level is for sun bathing, middle for general, and bottom for sun protection. Culture is based around the life and gifts the desert oasis gives them. Overall, they would be considered quick and strong built. They honor dragons and are typically aligned Chaotic good due to their quick tempered and community centered lifestyle.

These lizard folk vary in colors and shine (most are tan to yellow with some pattern variation) and have rough intricate scales to protect from desert storms. They do not have dark vision but can see more than most lizard folk relatives due to their eyes being located more on the sides of their heads and requiring very little light to see. They also can see in wind/sand due to an extra protective eyelid. They walk upright but run on all fours for speed. Because of desert and oasis surroundings they have gained some climbing and burrowing abilities but lost swimming skills. Their clothes are usually tan cloth with the occasional red fabric or scrap metal as armor.

Bearded Dragon Lizard folk Traits

Based on Lizard folk with some Dragon born traits (ability score, age, and if wanted draconic ancestry [rare])

Ability Score Increase

+2 Strength
+1 Dexterity

Age

Child at 5 yr and Adult maturity at 15 yr.
Lives to about 100.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

 

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

 

Size

Taller and larger than humans. Size is medium.

Natural Armor

 Your skin is tough and scaly. When you’re not wearing armor your AC would be 13+ your dexterity modifier. You can use natural armor to recognize your AC if the armor which you wear would be leave you with the lower AC. A shields benefits apply like normal when ever you use your natural armor.

Hungry Jaws

In the battler, you can throw into the vicious feeding frenzy by yourself. With the bonus action, you can make the special attack with your bite. Hungry jaws deal its normal damage whenever the attack hits and then you will gain temporary hit points (HP) (minimum 1) which is equal to your constitution modifier. Until you would be finished a short or long rest, you can not use this trait again.

Language

Common and draconic languages you can speak, write and read.

Desert Survivor

Animal handling, nature, perception, stealth and also survival with these skills of your choice you will gain proficiency with two of these skills.

Cunning Artisan

As the part of a short rest, you can easily harvest bone and also hide from the dragon, monstrosity, slain beast, construct, or plant the creature of size either smaller or larger to create one of the items such as : a shield, a javelin, a club, or the 1d4 darts or else the blowgun needles.

If you want to use this cunning artisan trait then you need a blade, like the dagger, or the appropriate artisan’s tools that means leather worker tools.

Alignment

Chaotic or Neutral

As a place of predators and also like prey they see the world, where the life and death processes are in neutral. They only wish to survive and prefer to leave the other creatures to their self devices.

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