Homebrew Felsen Species Details

Physical Description

Felsen are 3 to 4 feet tall.  They have skin as hard as stone, similar to a gargoyle in texture. Felsen have fine silver hair and eyes made of crystal, allowing for improved eyesight in darkness. They walk with crooked posture, long thin ears pointed outward. Their teeth are strong and dull to grind up insects with hard carapace.

 

Habitat

They inhabit caverns and build strongholds deep below ground, hoarding treasure hidden from the surface. Rich mineral deposits decide where strongholds are built. The largest strongholds would be considered entire cities, with multiple stories for housing. Some Felsen leave the caves out of curiosity or are conscripted into slavery for strenuous physical labor.

 

Culture

Felsen grow communities focused on bettering the group as a whole, rather than individual pursuits. Their communities are known as strongholds, built from cut stone. Ambrosia is a light yellow crystal that can be used as food as well as fuel. Clothing is made from a thin metallic mineral called Weavestone. Each stronghold has a matriarch, called a

Konin, that assumes control over all operations within her domain. The Konin is an important part of their Creation Myth, representing the heart of the community and the defender of their collective treasures.

Felsen Traits

Living below ground has shaped the Felsen and given them unique traits.

Ability Score Increase

Your Constitution increases by 2. Choose another +2 to another Ability Score of your choosing, or +1 to two Ability Scores.

Age

Felsen reach maturity at age 16 and can live to be 60 years old.

Size

Felsen range from under 3 to 4 feet tall and have lanky builds.

Nightvision

Felsen can see perfectly in the dark in a 30 ft. radius from their generations of living below ground.

Mineral Skin

 Felsen have an outer layer of stone-like skin to resist damage from falling debris. You gain an AC bonus of +1.

Crystal Aspect

You start with the two gemstones below, which you carry In a metal pouch. By spending a Long Rest in the possession of a gemstone, you gain one of the various improvements below. You may only attune to one gemstone at a time, changing them out after a Long Rest. The effects last one day, needing to be re-attuned each night.

Gemstone

Boon

Bloodstone

Add +1 to all Melee Weapon damage rolls.

Topaz

Gain resistance to slashing damage.

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