Homebrew Foxkin Species Details

Winning tricksters and loveable rogues. These are the Foxkin, sometimes called fox spirits by the more spiritually-minded or superstitous, a race with strong ties to the fey. Foxkin draw their life straight from the depths of the world of magic itself, and are infused with great mystical powers as a result. They enjoy the company of others immensely, but they only mate for life with other Foxkin. Being so strongly tied to magic and the sources from which the fey draw their powers, Foxkin are not bound by the same laws that govern many mortals.

Cunning Tricksters

There are two distinct camps in the Foxkin race. The first and most common camp are the playful but not malicious Foxkin, who have a cheery disposition for the most part, are generally calm, rational and quite shrewd, and are given to bouts of manic energy in which they often come up with the most outlandish schemes. Mated pairs of Foxkin usually even each other out, with only one of the pair having a manic episode at a time, with the other acting to keep their mate in check. The second and much rarer variety of Foxkin are the dangerous, crafty sort, who hide their avaricious and deceitful hearts behind the natural charm of their race. Both sorts of Foxkin are amiable and happy to be around others, and most are experts at conversation, especially at the art of entertaining speech without actually sharing any truly valuable information.

Adept Adventurers

The high life of the road is the life for many Foxkin, who seem to greatly enjoy the life of an adventurer, both for its chances at material gain, and for the chance to do some good in the world and perhaps brighten a few lives. The fierce loyalty that Foxkin have for their friends is also a driving factor in keeping them tied to parties rather than going off on their own.

Foxkin Names

Foxkin have more than one name, changing them to suit their present needs. They have common use names, taken from the names of the races nearest to them, usually humans, though they prefer uncommon names, or common ones that have had some minor variations to make them unique. Males Names: Algernon, Kip, Reynard and Thoma. Female Names: Ariel, Brandy, Hepsiba and Wynona. The second layer of names are the nicknames: Chickenbone, Fan-Dazzler, Flametail and Rat-Catcher. These names are the ones by which they are known when they are on the road. Finally, the last layer of names that Foxkin have transcend language, being the primal names that they had before they appeared among the mortal races, consisting more of scent and mannerisms than of anything that can be transmitted by the written or spoken word. This name is known only to a very few, including the life mate of a Foxkin and his or her parents and siblings, and usually no others, for by it a Foxkin can always be detected, no matter what their assumed form.

Light Build

Your light frame cannot wear Heavy Armour.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 2.

Trickster's Gift

You gain proficiency in Deception and Expertise on Stealth.

Age

The average foxkin live and age at the same rate as elves.

Ancestral Magic

Your Spell DC increases by 2. You also gain advantage to saves versus enchantments.

Size

Foxkin range in height from 5' to 5'10 tall, and have lean builds that range from 90 lbs. to 150 lbs.

Alignment

Most Foxkin are Chaotic Good by nature, free-wheeling and fun-loving, but not terribly bound to any hard system of morals. They are fiercely loyal to their friends, however, and feel it almost their duty to cheer others and make the world around them a better place. There is, however, a significant minority of Foxkin who are Neutral or even Chaotic Evil, using their magical skills and significant cunning for their own gain, or simply to amuse themselves.

Speed

Your base walking speed is 30 feet.

Darkvision

Can see in darkness for up to 60 feet.

Languages

You can speak, read, and write Common and Sylvan.

Foxkin Traits

Heavy connection to the Fey wild gives Foxkin these traits

Light Build

Your light frame cannot wear Heavy Armour.

 

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 2.

 

Trickster's Gift

You gain proficiency in Deception and Expertise on Stealth.

 

Ancestral Magic

Your Spell DC increases by 2. You also gain advantage to saves versus enchantments.

 

 

Darkvision

Can see in darkness for up to 60 feet.

 

Languages

You can speak, read, and write Common and Sylvan.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2020 9:12:29 PM
5
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes