Homebrew Seraphim Angel 2.0 Species Details
Age
A celestial being is automatically at a mature age and will age no more after being created.
Size
You are considered a Medium creature weighing about the same as a human and being slightly taller. When you have your wings tucked into your body you take up a 5ft square, but when your wings are out you take up a 10ft square.
Alignment
Your deity crafted you as an avatar of themselves so your alignment will mirror theirs. If there are no dieties involved in your creation, you can be whatever.
Seraphim
A variant of Angels with either 4 or 6 wings instead of the normal 2. They tend to be better warriors than the other angel classes, as they used to form most of the angel armies. They largely prefer to use a sword and shield or dual wield swords, as they are trained that way.
Strength and Perception
Being the warriors they are, the Seraphims get a +4 to strength as well as perception.
Divine Magic
Your deity bestowed you a few innate spells regardless of your class. You are created with the ability to spare someone on the brink of death by casting Spare the Dying as a cantrip. When you grow in your power, being 5th level, you can heal those around you by casting Prayer of Healing at second level once per a long rest. Finally, by 10th level you gain the ability to actively reach out to your deity rather than hoping they reach out to you by casting Divination at 4th level once a week, having to sleep 7 times before being able to cast this again.
Celestial Aura
As a celestial being, you always give off a radiant light that spreads out dimly around you up to 30ft, but this can only be seen in natural darkness. Due to this, you have disadvantage to stealth checks, as the light might give you away.
Ability Score Increase
Because of you being a celestial being you gain a +2 to both charisma and constitution, but you do have an -1 to dexterity.
Martial Training
You gain proficiency with martial weapons and light and medium armor, in addition to shields.
Spell Gain.
You may choose 5 spells from cantrips to level 5 spells and they must be related to your alignment.
Seraphim Angel 2.0 Traits
Angels have control over themselves and use their power for what they believe in or what they follow.
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