Homebrew W'lf'x Species Details
The W'lf'x are an ancient race, most have forgotten they even exist, but they still linger, in small towns off most maps. They are proud warriors, the leaders among them are chosen from the strongest fighters. They have unnaturally good abilities to heal themselves in a short amount of time, however they have evolved in such a way that healing magic does not work on them the way it is supposed to, usually to their detriment.
W'lf'x Traits
+2 Strength, +1 Dexterity, +1 Charisma, Darkvision, Super Regeneration, Healing BlockSuper Regeneration
A W'lf'x has a supernatural ability to heal. They can take a short rest in 30 minutes and when healing with hit dice the number is doubled.
Ability Score Increase
As W'lf'x Civilizations choose their leader based on the best fighter, they are naturally gifted in strength and agility.
Instinctual Magic Resist
If a W'lf'x is conscious, if they would take Fire, Cold, Acid, Electricity, Radiant, or Necrotic damage by a spel, the amount of damage they would receive is reduced by their Wisdom Mod, Constitution Mod, and Level Combined. For Example a Level 3 W'lf'x with +2 Con and +1 Wis, would take 6 less damage from a Fireball spell aimed at them. This passive also halves the effect of healing spells on a W'lf'x (rounded down). A highly skilled W'lf'x (Level 6) can use a reaction to make a healing spell have full effect on them.
Darkvision
W'lf'x can see in the dark in greyscale for 60ft.
Languages
The common languages a W'lf'x knows
Burden
A Highly Trained W'lf'x can take their Instinctual Magic Resistance and control it somewhat to disrupt spellcasting. At a W'lf'x's 6th level they can use a reaction to interrupt a 3rd level or below spell cast or roll a Dexterity Check with a DC of 10 + The spell level for higher level spells in unarmed melee range once per short rest. At 11th level a W'lf'x can do this twice and adds proficiency to the Dexterity Check for a 4th level or higher spell, as well as increase the range to 15 feet. At 16th level a W'lf'x three times with an additional +2 to the Dexterity Check for a 4th level or higher spell, as well as increases the range to 30 feet. At 20th a W'lf'x instead of getting Proficiency +2 to the check gets expertise and increases the range to 60 feet.
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