Homebrew Selkie Species Details

Like elves, the origins of the selkie race lay in the Feywild. A type of shapeshifter, a selkie’s normal form is that of a unique seal species who can shed their skin to become a full-figured human-like woman touched by fey beauty. Usually graceful and kind, Selkies spend the majority of their lives in the cold waters of northern oceans, though some tribes migrate to and through more  temperate climates.

Age: Despite their sylvan nature, selkies age at the same rate as humans, reaching adulthood in their late teens and live less than a century.

Alignment: Selkies live for freedom, both for themselves and others. Most selkie tend toward chaotic and good alignments, but neutral selkie are not uncommon.

Size: Selkies are full-figured and shorter than typical humans, ranging from 4′ 6″-5’6″. Your size is medium.

Selkie Traits

All selkies have these traits

Ability Score Increase

Your Dexterity score increases by 1, and your Charisma score increases by 2.

Darkvision

Your sylvan ancestry has adapted your physiology to both the twilight realms and the depths of the ocean. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Shapechanging

As an action, you can magically assume the shape of a seal. Your seal form is as unique as your human form and cannot be changed. While in seal form, you follow the same rules as a druid using the Wild Shape class feature. In addition, when you change shape from seal to human form, you shed your seal skin and must keep it safe and secure. As long as you have your seal skin in your possession, you may use your shapechanging ability at will and may maintain your seal form indefinitely. Without your seal skin you may not use your shapechanging abilities until the skin is retrieved, you are the target of a greater restoration, heal, regenerate, or wish spell, or you regenerate the skin after a year and a day.

Aquatic Grace

Even in human form, you are as at home in the water as you are on land. Swimming does not cost you extra movement. You can hold your breath for a number of minutes equal to your Constitution score and may double any proficiency bonus you are allowed on Athletics checks to swim.

Languages

You can speak, read, and write Common, plus either Aquan or Sylvan. You may also speak to and understand all species of marine mammals as though under the effects of a speak with  animal spell. Though they speak Common, selkie accents are influenced by their Aquan and Sylvan tongues, causing them to stand out among local communities.

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