Homebrew Ghost Species Details

 The shape of this creature... I have seen something like it before. More than once, perhaps. Where did these empty little wanderers come from?

 Ghost's are interesting creature's, not much is known about them it seems as if they just randomly appear from the underdark. The  exact location of their origin is completely unknown.

Continuing Expressionlessness

 Ghost's seem to lack the ability to convey mood or exspressions throught any form short than somatic sign's. Even then it's not even known if they are capable of feeling things such as emotions at all.

Ghost Names

 Ghost's do not posses a true name in the traditional sence, instead they possess a a title which they have recieved through their actions and deeds and a nickname given to them by the creature's around them. In many cases it could be that a Ghost has only, either a nickname or a title depending on the circumstances of their social environment.

Titles: Pure One, The Conquere, The Tender, The Knight, The Vessel, The Wanderer

Nicknames: Shady, Hollow, Stuby

A New World

 Ghost's see the world always as a blank gloomy landscape  which they must explore.

 

Ghost Traits

The following are the traits your typical Ghost has.

Ability Score Increase

Your Wisdom score increases by 1 and one ability score of your choice increases by 1

Age

It is not known when Ghost's truly mature, Their life span is persumed to last indefinite.

Alignment

Ghosts are weird creatures, not particularly non to even have much of a will or complete selfawarness, yet they are fully capable of making decisions. It is persumed that most of them tend to be neutral.

Size

Ghosts are around 3.5 feet tall and average about 45 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Divine Ancestry

You have immunity to being charmed and frightened.

Languages

You can understand, read, and write Common, Celestial, Sylvan and Undercommon yet can't speak.

Molting

As a Ghost grows in experience and expertise it start's to molt, shedding of it's old shell and adopting a greater form representing it's inner growth. When you reach 5th level your walking speed increases by 5, your size increases by one and either your  Constitouton or Strength score increases by 1. The same happens again at 10th level but you choose a feat instead of an ability score improvement.

Cursed Birth

Your very birth as a Ghost was an accursed event brought upon by holy life tainted with an ancient substance, when you recieve damage small drops of ink like substance seem to fall of your body and while exhausted black smell less fumes arise from you.

Additonally you have resistance to necrotic damage and have advantage on death saving throws.

Cursed Specter

 A dark process which was used for your creation allows you too cheat death itself but for a terrible cost. Should you die, you instead spawn a Shade and get revived with half your hit points and equipment rounded up. Addiotonaly your hit point maximum is reduced to 75% of it's current maximum. You also have disadvantage on Constitution saving throws.

These changes last until your Shade has been defeated.

 

Small aberration, chaotic evil
Armor Class 10
Hit Points 23 (5d8 + 2)
Speed 0 ft., fly 50 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
22 (+6)
CHA
6 (-2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 100ft., Truesight 30ft., Passive Perception 15
Languages Deep Speech Can't speak it
Challenge 1 (200 XP)

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 3 (1d6) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Simultanious Growth. The Shade's size , Constitution, Strength and Armor class are equal to your own and it's flying speed is equal to yours *2. These Change in tandum with your Molting feature. Additionally it get's to add your proficiency bonus to all rolls it makes.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Void Slash. Melee Weapon Attack: +5 to hit., one creature. Hit: 8 (2d4) piercing damage plus 2 (1d4) necrotic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2020 5:53:14 PM
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