Homebrew Boggle Species Details

Boggles are little blue-black or gray skinned fey that slightly resemble goblins. They have rubbery skin that oozes a black oil that they use to cause all sorts of chaos. Standing at about three feet tall, these small tricksters can easily stay out of sight. Their two pointy, floppy ears are very good at picking up sounds, and they have long arms that usually reach to the ground.

Boggle Traits

Boggles have interesting and tricksy abilities, which they use to satisfy their endless desire to meddle and cause chaos.

Ability Score Increase

Your Dexterity and Wisdom scores increase by 2, and your Constitution and Strength scores decrease by 1.

Age

Boggles mature at the same rate humans do, and they can live 350 to almost 500 years.

Alignment

Boggles are inherently chaotic, always wanting to meddle and cause chaos. This leads them to have a generally chaotic alignment.

Size

Standing at about 3 feet tall, your size is small.

Speed

Your base walking speed is 30 feet, and your base climbing speed is 30 feet.

Darkvision

Due to the fact that you are a fey creature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fire Resistance

You have resistance to fire damage.

Boggle Oil

You excrete nonflammable oil from your pores. You choose whether the oil is slippery or sticky and can change the oil on your skin from one consistency to another after finishing a short or long rest.

Slippery Oil: While coated in slippery oil, you gain advantage on Dexterity (Acrobatics) checks you make to escape bonds, squeeze through narrow spaces, and end grapples.

Sticky Oil: While coated in sticky oil, you gain advantage on Strength (Athletics) checks you make to grapple, and any ability check made to maintain a hold on another creature, a surface, or an object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Oil Puddle

At 3rd level, you gain the ability to create a puddle of oil that is either slippery or sticky (your choice). The puddle is 1 inch deep and covers the ground in your space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.

If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.

If the oil is sticky, any creature that enters the puddle's area
or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.

Once you have used this ability, you can't use it again until you finish a long rest.

Dimensional Rift

At 5th level, as a bonus action, you can create an invisible and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that you can see or specify by distance and direction (such as "30 feet straight up"). While next to the rift, you can see through it and are considered to be next to the destination as well, and anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn.

Once you use this ability, you can't use it again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Sylvan.

Previous Versions

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