Homebrew Ghoul Species Details
Never interrupt a ghoul during a meal...unless you want to be dessert. By the time you see the red in it's eyes it will be too late to stop them.
Ghouls are a carnivorous and cannibalistic humanoid species that are only able to feed on the flesh of humans and other ghouls. They are as close to humans as possible: they normally display the same attributes; the same physical appearance and intelligence as a human with the main exception being their inner biology, mentality, and diet.
If certain rare conditions are met, ghouls and humans may even be able to have offspring , and through a successful organ transplant surgery, an artificial hybrid can be created. By using airborne-transmitted diseases like those utilized by mad scientists, the condition known as ROS (an overload of RC cells) can lead to artificial ghoulification.
Ghouls prefer to consume human flesh, but it is not uncommon for them to cannibalize one another. Ghoul tissue is considered coarse and disgusting, but it has the merits of providing an alternative food source. Furthermore, cannibalism increases a ghoul's Rc levels to the point of mutation, increasing their kagune's overall power. Occasionally, cannibalistic ghouls gain through this mutation an armor-like kagune alongside the predatory kagune that ghouls commonly possess, turning them into kakuja ghouls.
Some ghouls prefer to live as hermits instead. Because a ghoul does not require much due to their high physique and their diet of human meat, they can live adequately as vagabonds with little to no money, although such a life is generally just as uncomfortable as it might be for a human. Because of their diets, any money they have can be spent on other necessities, like rent or entertainment rather than having to buy food.
Ghouls can pretend to eat food in order to fool other people into believing they are human. However, they must make themselves throw up soon afterward, or they will become sick. Because they can only consume human flesh, they are very territorial when it comes to, "hunting grounds" on which it is appropriate to hunt humans without notice. Human consumption depends on the ghoul, as some may prefer to be scavengers who only take from people who were recently deceased. Other ghouls may moderately hunt humans as carnivores with thoughts of appreciation for the lives they must consume, although there are ghouls who will indiscriminately devour as much as they can. Ghouls who indulge in excess have developed a superficial view on the value of life after consuming so many humans, much like how humans perceive livestock they grow and consume.
Ghoul Traits
Your Ghoul character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Ghouls age similarly to humans with similar lifespan.
Alignment
Most ghouls gravitate towards the side of chaos as their diet forces them to continuously go out of the law to cannibalize their next meal. While ghouls are not naturally good or evil, many will become evil overtime as their friends and family are hunted down, arrested and killed for their need of human flesh.
Size
Ghouls are the same size and weight as humans. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor
You have tough skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Hungry Jaws
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Infernal.
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