Homebrew Drakeling Species Details

Gifts from Dragons. The ritual to create a guard drake was originally devised by the cult of Tiamat, but has spread to other groups that are skilled in arcana and associated with dragons. The cooperation of a dragon is necessary for the ritual to succeed, and a dragon typically provides its help when it wants to reward its allies or worshipers with a valuable servant.

The ritual, which takes several days, requires 10 pounds of fresh dragon scales (donated by the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a halfling-sized egg emerges from the cauldron and is ready to hatch within a few hours.

Normally the drake is meant to serve the one rewarded, yet there are times drakes eggs have been lost, forgotten or believed to be unfertile and would never hatch. In this case they hatch and find themselves all alone in the world seeking a meaning to life and someone to serve.

Eager to Learn. A newly hatched drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that individual. A drake is fully grown within two to three weeks and can be trained in the same length of time. One is the equivalent of a guard dog in terms of what it can be trained to do.

A guard drake resembles the type of dragon it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes.

Drake Names

Drake have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

 

Drakeling Traits

Your draconic heritage manifests in a variety of traits you share with other Drakes.

Creature type.

Your Creature type is dragon.

Ability Score Increase

Your Strength score increases by 1, Constitution score increases by 1, and your Charisma score increases by 1.

Age

A newly hatched drake is fully grown within two to three weeks, yet they tend to live similar to dragons.

Alignment

Drakes tend to be aggressive but neutral and unaligned, if raised by a kind person they tend to be good. If abused they can become evil and chaotic.

Size

Drakes are about the same size as wolvesl and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry 

Dragon

Damage Type

Breath Weapon

Movement

Black

Acid

5 by 30 ft. line (Dex. save)

30ft walk, 30ft swim, Amphibious

Blue

Lightning

5 by 30 ft. line (Dex. save)

30ft walk, 15ft burrow

Brass

Fire

5 by 30 ft. line (Dex. save)

30ft walk, 15ft burrow

Bronze

Lightning

5 by 30 ft. line (Dex. save)

30ft walk, 30ft swim, Amphibious.

Copper

Acid

5 by 30 ft. line (Dex. save)

30ft walk, 30ft climb

Gold

Fire

15 ft. cone (Dex. save)

30ft walk, 30ft swim, Amphibious

Green

Poison

15 ft. cone (Con. save)

30ft walk, 30ft swim, Amphibious

Red

Fire

15 ft. cone (Dex. save)

30ft walk, 30ft climb

Silver

Cold

15 ft. cone (Con. save)

30ft walk

White

Cold

15 ft. cone (Con. save)

30ft walk, 15ft burrow, 30ft climb

Holy

Radiant

15ft. Cone (Con. save)

30ft walk, 30ft swim, Amphibious

Necrotic

Necrotic

5 by 30 ft. (Dex save)

30ft walk, 30ft climb

 Ask your Dungeon Master if they will allow burrowing speed!!!

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Thick Scales

The scales that cover your body provide natural armor. When you are not wearing armor your base ac is 13+dex modifier.

Draconic Body

Being a quadrupedal creature comes with its own disadvantage, to wear armor it needs to be custom made following the rules of barding. You can not use a weapon like a bipedal creature instead you can bite creatures or smack them with your tail. You must find creative ways to wear rings, hats, and other apparel.

Natural Weapons

As a drake you have a strong jaw you can use to bite people, as well as, a strong tail you can use to smack enemies. Your bite deals 1d8+str mod piercing instead of bludgeoning and your tail deals 1d6+str bludgeoning instead of normal unarmed damage.

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