Homebrew Colony-Minds Species Details

Deep beneath the earth, live the Colony-Minds. These complex creatures thrive in their underground societies and communities. Generally, they are to be given a side-eye, a long stare or a cold-shoulder. However, Colony-Minds are very capable at many things, often adopting new ideals, cultures and skills, as well as keeping their own. 

Colony-Minds Traits

Colony-Mind Features

Hive-Mind

Living with Hive-Mind, you have the ability to read some emotions by body language, speech pattern and other small factors. You also have no trouble in improvising in certain situations.

You have advantage on any CHA (Deception) and WIS (Insight) checks.

Age

Colony-Minds accomplish much during their lives, often exceeding what a Human would achieve in their time. However, most Colony-Minds live to be in their seventy's, very rarely surpassing that age, many will die before then, creating their legacy to live on after them.

Size

Colony-Minds usually tend to be between 5 - 7 ft tall, but can exceed that.

Speed

Your ability to burrow and climb gives you an upper hand in many situations. You are an expert at digging through hard clay, soil and small rocks to burrow in the ground.

Your base walking speed is 30 ft.

Your base Burrowing speed is 30 ft.

Your base Climbing speed is 30ft.

Languages

The universal language for all the different tribes of Colony-Minds is Stridule. Stridule is a speech with very low growls, clicks and the process of vibrating different body parts to produce the sound in which most Colony-Minds communicate.

Exo-Skeleton

Your Exo-Skeleton has given you better protection from your adventure's wear and tear.

You have a +1 to your Constitution Score.

Small Mass

Because of your small mass and light frame, you don't build up much velocity. You are able to suffer less pain from falling.

You have resistance from fall damage.

Pincers

Your large Pincers enables you to use them in combat, and their tremendous strength allows you to add 1d4 Piercing damage. 

Four-Arms

At 4 level, you are more coordinated with your four arms, you are able to take the attack action twice on your turn.

Comments

Posts Quoted:
Reply
Clear All Quotes