Homebrew Goatfolk Species Details

 No one's quite sure of the origins of these creatures, are they related to the Satyr, the Geitlan or are they totally new? Wherever they come from they are humanoid creatures with a goat-like appearance including horns, snout, furred legs, and cloven hooves.  

 

Goatfolk Traits

Your Goatfolk character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Age

Goatfolk age at roughly the same rate as humans. Maturing around 16 and living to up to 100. 

Size

Goatfolk are similar in size to humans. Reaching about 6ft.

Speed

Your base walking speed is 30 feet.

Alignment

Goatfolk are sneaky and true to their natural instincts, but are rarely evil. Normally of a Chaotic Good alignment. 

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Bonus Proficiencies

You gain proficiency in the Acrobatics or Perception skill. You also gain proficiency in a language of your choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Ram Horns

You are never unarmed. Your goat horns can be used as a melee weapon that deals 1d6 bludgeoning damage. You are proficient with your horns. 

Not All Who Wander

You are proficient in the Survival skill and can perfectly recall any path you have travelled.

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