Homebrew Wolly Loxodon Species Details

The Tarkir clan of Loxodons live in the harsh north of the Sword coast. Make limited contact with the outside world but on occuasion a lone warrior will make their way south due to exile or to search for a greater challenge. 

Wolly Loxodon Traits

Your loxodon character has the following racial traits.

Stampede

Stampede. When you use Stand Aside to move through a space occupied by an enemy the same size or smaller than you, you may elect to trample them. If you move through an opponent's space, they must make an Athletics or Acrobatics check with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, you may trample an enemy, dealing 1d6 bludgeoning damage and knocking them prone. An enemy takes no damage and is not knocked prone on a successful save. You may continue your movement after a trample, but you may not trample another enemy. Once you use this trait, you can not use it again until you finish a short or long rest.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Loxodons physically mature at the same rate as humans, but they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60.

Alignment

anything but lawful 

Size

Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speed

Your base walking speed is 30 feet.

Arctic Wool

You have resistance to cold damage

Natural Armor

You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Trunk

You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.

Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

Arctic Scout

You have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks when in arctic or snowy climates

Languages

You can speak, read, and write Common and Giant

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