Homebrew Dragonborn (Revised) Species Details

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Dragonborn (Revised) Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Due to your Draconic Ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to your Draconic Ancestor make your darkvision unusual: everything you see in darkness is the shade of color associated with your Draconic Ancestor.

Natural Athlete

You have proficiency in the Athletics skill.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 15 ft. cone (Dex. save) On a failed save, the target can't use reactions for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Blue Lightning 15 ft. cone (Dex. save) On a failed save, the target is stunned until the end of your next turn.
Brass Fire 5 by 30 ft. line (Dex. save) On a failed save, the target is set on fire, taking fire damage equal to 1d6 plus your Charisma modifier at the start of each of their turns for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Bronze Lightning 5 by 30 ft. line (Dex. save) On a failed save, the target is stunned until the end of your next turn.
Copper Acid 5 by 30 ft. line (Dex. save) On a failed save, the target can't use reactions for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Gold Fire 15 ft. cone (Dex. save) On a failed save, the target is set on fire, taking fire damage equal to 1d6 plus your Charisma modifier at the start of each of their turns for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Green Poison 15 ft. cone (Con. save) On a failed save, the target is poisoned for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Red Fire 15 ft. cone (Dex. save) On a failed save, the target is set on fire, taking fire damage equal to 1d6 plus your Charisma modifier at the start of each of their turns for 1 minute. The target can repeat the saving throw at the end of their turns, ending the effect on a success.
Silver Cold 5 by 30 ft. line (Con. save) On a failed save, the target's movement speed is reduced to 0 until the end of your next turn.
White Cold 15 ft. cone (Con. save) On a failed save, the target's movement speed is reduced to 0 until the end of your next turn.

Breath Weapon

You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level. On a failed save, each creature also undergoes an effect based upon your Draconic Ancestry. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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