Homebrew Fey Aasimar Species Details

This is a 5e Subclass for Aasimar based off “Volo’s Guide” as a fourth option to add onto Scourge, Fallen, and Protector Aasimar. The lore-text of this is based off the Forgotten Realms however this can be converted to any “Fey” like creature in any setting. All the bonuses below are also taking into account the base Aasimar stats, so the +2 Charisma listed in ability score increase is the original +2, not something that stacks on top of it.

Fey Aasimar Traits

A Fey Aasimar has a link to some sort of celestial being of fey ancestry. This being could be any powerful fey, and could even include some gods. These celestial beings provide loose guidance, not imposing rules but offering suggestions, to the Aasimar. Typically they are indirect, and stray away from direct communication while preferring prophecies, visions, and dreams.

Age

Fey Aasimar mature at the same rate as humans and can live a similar lifespan, usually becoming venerable around 600 - though it is not unheard of for one to live up to 800 years.

Ability Score Increase

+2 Charisma score and +1 Dexterity score 

Alignment

Imbued with celestial power, most Aasimar are good. Fey Aasimar in specific tend to be more chaotic than lawful.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Light Bearer

You know the light cantrip. Charisma is your spellcasting ability for it.

Otherworldly Radiance

You choose one season Spring (Radiant) , Summer (Fire), Fall (Acid), Winter (Cold) or a DM approved element and gain resistance to necrotic + the associated element.

Fey Step

You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest. 

Otherworldly Veil

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a mysterious fog too overtake you and a 20 foot radius around you. The fog lasts for one minute or until you end it as a bonus action. While the fog is active the area is lightly obscured and any ally of the Aasimar may use a bonus action to teleport anywhere within the mists that ignores attacks of opportunity. Once you use this trait you cannot use it again until you finish a long rest.

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