Homebrew Empath Species Details

The second of the three descendant races of the omnipaths are the empaths. These creatures feed on the emotions they take from the creatures around them, they are weaker than the telepaths but strong in their own sense. They have the ability to feel what those around them feel, this is, however, a double-sided blade as they too can't turn this ability off and is frequent to headaches if in a crowd with too many variations in emotion, they are able to take others’ emotions for themselves, using them as if they were their own. Not many enjoy the company of the empaths, but then again few know of them

Empath Traits

As this race you gain the following:

Ability score increase

Charisma increases by 2

Proficiency

Proficiency in talking,persuasion,deception, and charisma checks

Curse of the empath

While in a crowded area, the player has to roll a die amount equal to double the number of people in the room over 15 per turn the player stays in that area, if the number of people in the room (or 100ft radius) exceeds 50 people, you roll a die equal to 20 less then the number of people in the area. If the tool is less than or equal to the number of people in the room, take 1d4 physic damage per 20 people, minimum 1d4, per turn the player stays in that area, or until all creatures in the area are in the same mental state, this effects also apply to animals with a 2:1 ratio meaning it takes 2 animals to equal the same effect as a person. This however, can’t bring the player below 10 hit points

Feeding

If a creature is affected by an empath's feeding on it, they gain a disadvantage on attack rolls and charisma related checks for as long as the empath is feeding on them

 

(it is easy to tell if an empath is feeding on you as you feel yourself just give in to it, however, it is impossible to tell where the empath is)

 

An empath can only feed off of 3 people at a time and has to stay in a 100 ft radius of said people, it is an  action to start to feed and is concentration 

Blindsight

Blindsight

Language

Choose a language 

calming aura

at level 3, you gain the ability to cast calm emotions without spending a spell slot up to the players charisma modifier

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