Homebrew Gallfolk Species Details
Secluded in sprawling woodlands and dense jungles, the Gallfolk see themselves as kings and queens among avian kind. Their lives devout to the customs of their peoples and the pursuit of glory and greatness in the eyes of their flock.
Gallfolk live off the land and are expert foragers. Their diets are primarily plant based but they also love snaking on small bugs and animals like mice, rats and squirrels. Only occasionally do Gallfolk flocks hunt for big game and when they do so it's usually celebrating a special occasion and no part of the animal is put to waste. Gallfolk live in harmony with the land they live in and will do any thing at all costs to protect their territories from outsiders who may.
Every Gallfolk sees themself as a king or queen and seeks to become one at some point in their lifetime. Having such high esteem for one's self doesn't come without it's price however, Gallfolk are very close minded and don't take scrutiny well, they have short tempers for those who question their authority and are by all means willing to fight for their honor. The easiest way to provoke a fight with a Gallfolk is to mistake them for an Arakcra or Kenku, or even worse call them Chicken Folk.
Wattle and Plumes
Gallfolk have humanesque figures with heads alike a chickens adorned with crest and wattle, they have slender forearms with clawed hands and have thick thighs and talons for feet. They have same average hight as human's not including their head crest wich grow to be 5 to 7in long on average.
Feathers cover their bodies. Their plumage is typically brown, black, or gray in coloration. Males have bright red, green, and yellow feathers which adorn their head and neck as well as their long tail plumes. Females have little to tail plumes and tend to have shorter head crests than their male counterparts and on some cases have white plumage.
Tribal Lifestyle
Gallfolk live in small tribes called flocks. Gallfolk flocks typically consist of around 30 to 50 Gallfolk.
Flocks control small territories not far from the territory of other flocks. Each Flock is controlled by a Flock King and Flock Queen who oversee the flock, create a rule of law and determine the roles of those in their flocks. Neighboring flocks may vary vastly in their teachings and the way they interact with other races and cultures but Gallfolk tend to live in harmony with their neighboring tribes. Rarely do flocks see each others as enemies but all flocks see one another as sporting rivals. Gallfolk will often share information, do trade and aid neighboring flocks in time of need and frequently challenge one another to sporting events.
Duelists at Heart
The Flock King and Queen's run their flocks but their true purpose is prime their cocks to become kings and hens to become queens. Each Flock King over sees the training the Cocks and each Queen over sees the hen's training to prep them for the inevitable battle they must face. As a final training young adults in the flock are sent out in the world to adventure and grow stronger, learn more and gain a greater cense of wisdom during their travels. Some Gallfolk end up never returning preferring a life of adventure freedom and travel. Many Gallfolk who desert there flock choose to travel the world and write songs while others turn to a life of crime and secrets seeking thrill, excitement and riches. Gallfolk set on returning prefer to hone their combat skills in preparation for battle or to gather new skills and knowledge to better the flock's comfort of living.
Every year all flocks in each territory gather to hold a great festival and host a grand tournament called the Ku-ku-mala. Gallfolk of every flock may choose to duel for leadership of any flock of their choosing including their own. The Ku-ku-mala hosts a male and a female bracket for each flock, the winner of each bracket must face that flock's Flock King or Queen in a duel to the death in order to take their throne.
Duelists in this tournament fight wearing only skirts made of leaves and are permitted to wear Gallfolk spurs. Gallfolk spurs are specialized bladed weapons wich are attached to the rear pointing talon on a Gallfolks foot. All Gallfolk are taught how to fight with Gallfolk spurs from a young age in preparation of the day they might enter the tournament. Each and every Gallfolk starts learning as a child a Gallfolk martial art called Ka-ku-Werra, wich employs dance-like movements and flashy kicks to keep opponents off guard and strike them hard with slashing talons which become even more deadly when equipped with Gallfolk Spurs.
The Phoenix and the Serpent
Gallfolk primarily worship an absent phoenix God they call Ki-ki-ri. Gallfolk believe that Ki-ki-ri took physical form after hatching from a golden egg laid by a Flock Queen in a time when flocks lived not in peace, but at war with each other. When Ki-ki-ri's gallfolk body reached maturity he became king of his own flock. He told his wife and flock queen to keep his flock under control and to keep peace from other flocks while he went on a pilgrimage. Ki-ki-ri then ventured alone to flock to flock challenging each flock king to duel to the death for leadership until he unified every gallfolk into a single flock known as the Golden Flock. As leader of the flock and all gallfolk he lead his flock out into the world and created a time of peace upon the planet. Knowing that his physical body would not last forever Ki-ki-ri threw a grand festival and held the very first ku-ku-mala tournament to decide who would throw the thrown un till he was reborn from a new gold egg his wife and flock queen had laid. And so a new temporary king took cont role of the flock un till Ki-ki-ri was reborn from his egg. And so in every one of Ki-ki-ri's terrestrial lifetimes this process was repeated. However the god Sseth became jealous of Ki-ki-ri's kingdom. Sseth took the form of a gallfolk and impregnated the flock queen's sister knowing they would roost near one another. When the sisters left the roost to eat Sseth's son hatched from his egg. A pitch black serpent who slithered over and swallowed Ki-ki-ri's egg before sneaking away and freezing himself in an undiscovered location so that Ki-ki-ri would be trapped within the egg never to be reborn. To this day all Gallfolk have a hatred for all snaked and will relentlessly seek out and destroy all known Yuan-ti broods or Sseth worshipers they hear word of.
Gallfolk Names
As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names.
A gallfolk of either gender may have one of these short names: Akaa, Aieek, Aur, Cara-cara, Eek, Heehk, Iku, Ki-karu, Keekiri, O-karu, O-kiri, Qua, Qui-kra, Scree.
GALLFOLK BACKGROUNDS
Backgrounds that are most appropriate for gallfolk include the outlander, the entertainer, and the charlatan.
The flocks of gallfolk are insular and remote, and few gallfolk live away from their peoples. In the sprawling woods, tall Forest and in the dense juggles, not many gallfolk abandon their flocks. Those that do are usually become bards, or rogues those intent on returning to duel in the ku-ku-mala often become fighters or monks and those who never left are often rangers and druids.
Gallfolk Traits
As a gallfolk, you have certain traits in common with your people. Take into consideration their God is not one found in the traditional realm of D&D and that the DM may need to take into consideration the traditions and beliefs of the gallfolk when you play one in the campaign.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Gallfolk reach maturity by age 7. Gallfolk have a lifespan similar to humans but if they frequently enter the Ku-ku-mala tournaments only live half as long on avarage.
Alignment
Gallfolk are usually have chaotic or neutral alignments dependent on wich flock they came from but are usually good. But gallfolk who live outside of a flock can vary vastly depending on their motives for leaving.
Size
Gallfolk have similar weight hight and size of humans but have a head crest that grows upwards of around 5 to 7in high. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Talons
You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
This damage is changed to 1d6 + Dexterity modifier if you are wearing gallfolk spurs.
Languages
You can speak, read, and write Common and Gallose.
Cocky Jest
You've been preparing for a duel to the death from a young age and have learned to coax and horas your opponent to through off there focus. You can cast Compelled Duel or Vicious Mockery, using Charisma as your spell casting ability for them. Once you cast either spell this way you can't use this trait again until you finish a short or long rest.
Flock Heritage
You are proficient with two of following skills of your choice: Acrobatics, Survival, Nature, and Intimidation.
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