Homebrew Dunkletier Species Details
The dunkletier, a ramification of a war between demons and humans. Demons scoured a continent with a cursed fire, unaware that the humans afflicted by this fire did not die, but were forever cursed. Dunkletier are molten humanoids that can transform into a molten beast form at will. Some worship the demon lords for the gift that they were given, however most scour the land looking for any means of survival.
Life as a Curse
Dunkletier share the same characteristics as most humans. Their skin is charred and cracked with an orange aura emanating through the cracks glowing with the a never ending heat. Their eyes red from the curse? the heat burning inside them? or the anger towards the ones that left them to suffer this fate? Shapeshifting cannot change the color of their eyes. During time some found that they are able to transform into beasts of magnificent strength, getting up to 12 ft tall and weighing up to 500 pounds.
Dunkletier Traits
Your Dunkletier character shares characteristic traits with humans.Ability Score Increase
Your Wisdom score increases by 2, and your Dexterity score by 1.
Size
Dunkletier are around the average height of a human, however weighing 150 to 300 pounds. Their beast form ranges from 9 to 12 ft tall, weighing 250 to 500 pounds.
Speed
Your base walking speed is 30 feet. While in beast form you can run all fours increasing your walking speed to 45 feet.
Age
Upon receiving the curse from the demon lords, the Dunkletier no longer age and remain the age of the time they received the curse. You are a human age but no longer age from that point.
Alignment
Dunkletier are usually torn between two alignments. Some follow the Demon Lord Cinder, the original Dunkletier, who reigns evil and terror upon the land. However some other remain neutral, try to go into hiding in order to avoid being associated with the Demon Lord Cinder.
Molten Hands
You deal 1d6 bonus fire damage with unarmed strikes. Target makes a DC 12 Con save. On a successful save target takes half damage.
Telekinesis
You can move a target based on your Wisdom. Modifier is (Wisdom - 7) * 65 pounds up to a maximum of 780 pounds. Lower than 8 Wisdom score you are unable to utilize this feature.
Branding
Charms a target within melee range forcing it to follow simple commands unless they succeed in a saving throw. The DC for this saving throw equals 8 + Wisdom modifier + proficiency bonus. This effect only works on targets that are CR 1 (lvl 3), 2 (lvl 5), 3 (lvl 8), 4 (lvl 11), 5 (lvl 13), 8 (lvl 17), 10 (lvl 20). You can only have one target mind controlled at a time. Upon releasing a target from mind control make a DC 15 Wisdom save. Upon failing a wisdom save the target goes into a frenzy.
Transformation
The Dunkletier can transform into a molten beast form for half an hour. While in beast form your Strength increases by 2, Wisdom decreases by 2, and Constitution decreases by 1. While in beast form you lose ability to use your mental powers, however you don't lose control over your mind controlled minion unless your Wisdom becomes too weak to control them putting them into a frenzy.
Languages
You can read and write Common.
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